Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -185,20 +185,20 @@ bool ColladaConverter::convert()
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printf(" X is Up Data and Hiearchies must be converted!\n" );
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printf(" Conversion to X axis Up isn't currently supported!\n" );
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printf(" COLLADA_RT defaulting to Y Up \n" );
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SetGravity(btVector3(-10,0,0));
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SetCameraInfo(btVector3(1,0,0),1);
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setGravity(btVector3(-10,0,0));
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setCameraInfo(btVector3(1,0,0),1);
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break;
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case UPAXISTYPE_Y_UP:
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printf(" Y Axis is Up for this file \n" );
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printf(" COLLADA_RT set to Y Up \n" );
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SetGravity(btVector3(0,-10,0));
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SetCameraInfo(btVector3(0,1,0),0);
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setGravity(btVector3(0,-10,0));
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setCameraInfo(btVector3(0,1,0),0);
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break;
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case UPAXISTYPE_Z_UP:
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printf(" Z Axis is Up for this file \n" );
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printf(" All Geometry and Hiearchies must be converted!\n" );
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SetGravity(btVector3(0,0,-10));
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setGravity(btVector3(0,0,-10));
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break;
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default:
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@@ -294,7 +294,7 @@ bool ColladaConverter::convert()
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const domFloat3 grav = physicsSceneRef->getTechnique_common()->getGravity()->getValue();
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printf("gravity set to %f,%f,%f\n",grav.get(0),grav.get(1),grav.get(2));
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SetGravity(btVector3(grav.get(0),grav.get(1),grav.get(2)));
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setGravity(btVector3(grav.get(0),grav.get(1),grav.get(2)));
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}
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}
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@@ -481,7 +481,7 @@ bool ColladaConverter::convert()
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ConstraintInput cInput;
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cInput.m_instance_physicsModelRef = instance_physicsModelRef;
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cInput.m_model = model;
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PrepareConstraints(cInput);
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prepareConstraints(cInput);
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}
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//also don't forget the model's 'instance_physics_models!
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@@ -496,7 +496,7 @@ bool ColladaConverter::convert()
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ConstraintInput cInput;
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cInput.m_instance_physicsModelRef = instancePhysicsModelRef;
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cInput.m_model = model;
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PrepareConstraints(cInput);
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prepareConstraints(cInput);
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}
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@@ -509,7 +509,7 @@ bool ColladaConverter::convert()
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}
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void ColladaConverter::PrepareConstraints(ConstraintInput& input)
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void ColladaConverter::prepareConstraints(ConstraintInput& input)
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{
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domInstance_physics_modelRef instance_physicsModelRef = input.m_instance_physicsModelRef;
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domPhysics_modelRef model = input.m_model;
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@@ -699,7 +699,7 @@ void ColladaConverter::PreparePhysicsObject(struct btRigidBodyInput& input, bool
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CcdPhysicsController* ctrl = CreatePhysicsObject(isDynamics,mass,startTransform,colShape);
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CcdPhysicsController* ctrl = createPhysicsObject(isDynamics,mass,startTransform,colShape);
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if (ctrl)
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{
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//for bodyName lookup in constraints
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@@ -764,7 +764,7 @@ bool ColladaConverter::saveAs(const char* filename)
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}
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{
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btQuaternion quat = m_physObjects[i]->GetRigidBody()->getCenterOfMassTransform().getRotation();
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btQuaternion quat = m_physObjects[i]->getRigidBody()->getCenterOfMassTransform().getRotation();
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btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
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axis[3] = 0.f;
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//check for axis length
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@@ -1035,7 +1035,7 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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k+=meshPart.m_triangleIndexStride;
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verts[i].setValue(fl0,fl1,fl2);
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}
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trimesh->AddTriangle(verts[0],verts[1],verts[2]);
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trimesh->addTriangle(verts[0],verts[1],verts[2]);
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}
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}
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}
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@@ -1051,7 +1051,7 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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//int m_vertexStride;//use the accessor for this
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//};
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//tindexArray->AddIndexedMesh(meshPart);
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//tindexArray->addIndexedMesh(meshPart);
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if (rbOutput.m_isDynamics)
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{
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printf("moving concave <mesh> not supported, transformed into convex\n");
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@@ -1144,7 +1144,7 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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domFloat fl2 = listFloats.get(k+2);
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//printf("float %f %f %f\n",fl0,fl1,fl2);
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convexHullShape->AddPoint(btPoint3(fl0,fl1,fl2));
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convexHullShape->addPoint(btPoint3(fl0,fl1,fl2));
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}
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}
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@@ -1192,7 +1192,7 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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domFloat fl2 = listFloats.get(k+2);
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//printf("float %f %f %f\n",fl0,fl1,fl2);
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convexHullShape->AddPoint(btPoint3(fl0,fl1,fl2));
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convexHullShape->addPoint(btPoint3(fl0,fl1,fl2));
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}
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}
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@@ -1205,10 +1205,10 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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}
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if (convexHullShape->GetNumVertices())
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if (convexHullShape->getNumVertices())
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{
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rbOutput.m_colShape = convexHullShape;
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printf("created convexHullShape with %i points\n",convexHullShape->GetNumVertices());
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printf("created convexHullShape with %i points\n",convexHullShape->getNumVertices());
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} else
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{
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delete convexHullShape;
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@@ -1251,7 +1251,7 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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);
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}
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rbOutput.m_compoundShape->AddChildShape(localTransform,rbOutput.m_colShape);
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rbOutput.m_compoundShape->addChildShape(localTransform,rbOutput.m_colShape);
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rbOutput.m_colShape = 0;
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}
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}
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