Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -46,7 +46,7 @@ protected:
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void PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape);
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void PrepareConstraints(ConstraintInput& input);
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void prepareConstraints(ConstraintInput& input);
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void ConvertRigidBodyRef( struct btRigidBodyInput& , struct btRigidBodyOutput& output );
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@@ -76,14 +76,14 @@ public:
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const btVector3& angularMaxLimits
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) = 0;
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virtual CcdPhysicsController* CreatePhysicsObject(bool isDynamic,
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virtual CcdPhysicsController* createPhysicsObject(bool isDynamic,
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float mass,
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const btTransform& startTransform,
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btCollisionShape* shape) = 0;
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virtual void SetGravity(const btVector3& gravity) = 0;
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virtual void setGravity(const btVector3& gravity) = 0;
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virtual void SetCameraInfo(const btVector3& up, int forwardAxis) = 0;
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virtual void setCameraInfo(const btVector3& up, int forwardAxis) = 0;
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};
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