Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -58,7 +58,7 @@ class MyColladaConverter : public ColladaConverter
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const btVector3& angularMaxLimits
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)
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{
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return m_demoApp->GetPhysicsEnvironment()->createUniversalD6Constraint(
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return m_demoApp->getPhysicsEnvironment()->createUniversalD6Constraint(
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ctrlRef,ctrlOther,
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localAttachmentFrameRef,
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localAttachmentOther,
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@@ -69,21 +69,21 @@ class MyColladaConverter : public ColladaConverter
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);
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}
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virtual CcdPhysicsController* CreatePhysicsObject(bool isDynamic,
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virtual CcdPhysicsController* createPhysicsObject(bool isDynamic,
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float mass,
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const btTransform& startTransform,
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btCollisionShape* shape)
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{
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CcdPhysicsController* ctrl = m_demoApp->LocalCreatePhysicsObject(isDynamic, mass, startTransform,shape);
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CcdPhysicsController* ctrl = m_demoApp->localCreatePhysicsObject(isDynamic, mass, startTransform,shape);
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return ctrl;
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}
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virtual void SetGravity(const btVector3& grav)
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virtual void setGravity(const btVector3& grav)
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{
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m_demoApp->GetPhysicsEnvironment()->setGravity(grav.getX(),grav.getY(),grav.getZ());
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m_demoApp->getPhysicsEnvironment()->setGravity(grav.getX(),grav.getY(),grav.getZ());
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}
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virtual void SetCameraInfo(const btVector3& camUp,int forwardAxis)
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virtual void setCameraInfo(const btVector3& camUp,int forwardAxis)
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{
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m_demoApp->setCameraUp(camUp);
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m_demoApp->setCameraForwardAxis(forwardAxis);
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