Refactoring: another huge number of changes, renamed methods to start with lower-case.
This commit is contained in:
@@ -98,7 +98,7 @@ void BMF_GetBoundingBox(BMF_Font* font, int *xmin_r, int *ymin_r, int *xmax_r, i
|
||||
/**
|
||||
* Convert the given @a font to a texture, and return the GL texture
|
||||
* ID of the texture. If the texture ID is bound, text can
|
||||
* be drawn using the texture by calling DrawStringTexture.
|
||||
* be drawn using the texture by calling drawStringTexture.
|
||||
*
|
||||
* @param font The font to create the texture from.
|
||||
* @return The GL texture ID of the new texture, or -1 if unable
|
||||
@@ -109,7 +109,7 @@ int BMF_GetFontTexture(BMF_Font* font);
|
||||
/**
|
||||
* Draw the given @a str at the point @a x, @a y, @a z, using
|
||||
* texture coordinates. This assumes that an appropriate texture
|
||||
* has been bound, see BMF_BitmapFont::GetTexture(). The string
|
||||
* has been bound, see BMF_BitmapFont::getTexture(). The string
|
||||
* is drawn along the positive X axis.
|
||||
*
|
||||
* @param font The font to draw with.
|
||||
|
||||
Reference in New Issue
Block a user