Refactoring: another huge number of changes, renamed methods to start with lower-case.
This commit is contained in:
@@ -58,9 +58,9 @@ public:
|
||||
* Draws a string at the current raster position.
|
||||
* @param str The string to draw.
|
||||
*/
|
||||
void DrawString(const char* str);
|
||||
void drawString(const char* str);
|
||||
|
||||
void DrawStringMemory(char* str);
|
||||
void drawStringMemory(char* str);
|
||||
|
||||
|
||||
/**
|
||||
@@ -68,7 +68,7 @@ public:
|
||||
* @param str The string to draw.
|
||||
* @return The width of the string.
|
||||
*/
|
||||
int GetStringWidth(char* str);
|
||||
int getStringWidth(char* str);
|
||||
|
||||
/**
|
||||
* Returns the bounding box of the font. The width and
|
||||
@@ -77,22 +77,22 @@ public:
|
||||
* box represent the extent of the font and its positioning
|
||||
* about the origin.
|
||||
*/
|
||||
void GetBoundingBox(int & xMin, int & yMin, int & xMax, int & yMax);
|
||||
void getBoundingBox(int & xMin, int & yMin, int & xMax, int & yMax);
|
||||
|
||||
/**
|
||||
* Convert the font to a texture, and return the GL texture
|
||||
* ID of the texture. If the texture ID is bound, text can
|
||||
* be drawn using the texture by calling DrawStringTexture.
|
||||
* be drawn using the texture by calling drawStringTexture.
|
||||
*
|
||||
* @return The GL texture ID of the new texture, or -1 if unable
|
||||
* to create.
|
||||
*/
|
||||
int GetTexture();
|
||||
int getTexture();
|
||||
|
||||
/**
|
||||
* Draw the given @a string at the point @a x, @a y, @a z, using
|
||||
* texture coordinates. This assumes that an appropriate texture
|
||||
* has been bound, see BMF_BitmapFont::GetTexture(). The string
|
||||
* has been bound, see BMF_BitmapFont::getTexture(). The string
|
||||
* is drawn along the positive X axis.
|
||||
*
|
||||
* @param string The c-string to draw.
|
||||
@@ -100,7 +100,7 @@ public:
|
||||
* @param y The y coordinate to start drawing at.
|
||||
* @param z The z coordinate to start drawing at.
|
||||
*/
|
||||
void DrawStringTexture(char* string, float x, float y, float z);
|
||||
void drawStringTexture(char* string, float x, float y, float z);
|
||||
|
||||
protected:
|
||||
/** Pointer to the font data. */
|
||||
|
||||
Reference in New Issue
Block a user