Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -99,7 +99,7 @@ class DemoApplication
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m_debugMode = mode;
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}
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CcdPhysicsEnvironment* GetPhysicsEnvironment()
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CcdPhysicsEnvironment* getPhysicsEnvironment()
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{
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return m_physicsEnvironmentPtr;
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}
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@@ -142,11 +142,11 @@ class DemoApplication
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///Demo functions
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void shootBox(const btVector3& destination);
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btVector3 GetRayTo(int x,int y);
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btVector3 getRayTo(int x,int y);
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CcdPhysicsController* LocalCreatePhysicsObject(bool isDynamic, float mass, const btTransform& startTransform,btCollisionShape* shape);
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CcdPhysicsController* localCreatePhysicsObject(bool isDynamic, float mass, const btTransform& startTransform,btCollisionShape* shape);
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btRigidBody* LocalCreateRigidBody(bool isDynamic, float mass, const btTransform& startTransform,btCollisionShape* shape);
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btRigidBody* localCreateRigidBody(bool isDynamic, float mass, const btTransform& startTransform,btCollisionShape* shape);
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///callback methods by glut
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