Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -22,7 +22,7 @@ GLDebugDrawer::GLDebugDrawer()
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{
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}
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void GLDebugDrawer::DrawLine(const btVector3& from,const btVector3& to,const btVector3& color)
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void GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
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{
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if (m_debugMode > 0)
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{
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@@ -34,13 +34,13 @@ void GLDebugDrawer::DrawLine(const btVector3& from,const btVector3& to,const btV
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}
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}
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void GLDebugDrawer::SetDebugMode(int debugMode)
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void GLDebugDrawer::setDebugMode(int debugMode)
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{
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m_debugMode = debugMode;
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}
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void GLDebugDrawer::DrawContactPoint(const btVector3& pointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color)
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void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color)
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{
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if (m_debugMode & btIDebugDraw::DBG_DrawContactPoints)
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{
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