Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -12,7 +12,7 @@
/*
Raytracer uses the Convex Raycast to visualize the Collision Shapes/Minkowski Sum.
Raytracer uses the Convex rayCast to visualize the Collision Shapes/Minkowski Sum.
Very basic raytracer, rendering into a texture.
*/
@@ -46,7 +46,7 @@ Very basic raytracer, rendering into a texture.
#include "RenderTexture.h"
#include "renderTexture.h"
btVoronoiSimplexSolver simplexSolver;
@@ -60,7 +60,7 @@ GL_Simplex1to4 simplex;
btConvexShape* shapePtr[maxNumObjects];
btTransform transforms[maxNumObjects];
RenderTexture* raytracePicture = 0;
renderTexture* raytracePicture = 0;
int screenWidth = 128;
int screenHeight = 128;
@@ -90,16 +90,16 @@ int main(int argc,char** argv)
void Raytracer::initPhysics()
{
raytracePicture = new RenderTexture(screenWidth,screenHeight);
raytracePicture = new renderTexture(screenWidth,screenHeight);
myBox.SetMargin(0.02f);
myCone.SetMargin(0.2f);
myBox.setMargin(0.02f);
myCone.setMargin(0.2f);
simplex.SetSimplexSolver(&simplexSolver);
simplex.AddVertex(btPoint3(-1,0,-1));
simplex.AddVertex(btPoint3(1,0,-1));
simplex.AddVertex(btPoint3(0,0,1));
simplex.AddVertex(btPoint3(0,1,0));
simplex.setSimplexSolver(&simplexSolver);
simplex.addVertex(btPoint3(-1,0,-1));
simplex.addVertex(btPoint3(1,0,-1));
simplex.addVertex(btPoint3(0,0,1));
simplex.addVertex(btPoint3(0,1,0));
/// convex hull of 5 spheres
@@ -123,7 +123,7 @@ void Raytracer::initPhysics()
shapePtr[2] =convexHullShape;
shapePtr[3] =&myMink;//myBox;//multiSphereShape
simplex.SetMargin(0.3f);
simplex.setMargin(0.3f);
}
@@ -155,7 +155,7 @@ void Raytracer::displayCallback()
transforms[i].setRotation(orn);
}
}
myMink.SetTransformA(btTransform(transforms[0].getRotation()));
myMink.setTransformA(btTransform(transforms[0].getRotation()));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_LIGHTING);
@@ -236,7 +236,7 @@ void Raytracer::displayCallback()
for (int y=0;y<screenHeight;y++)
{
btVector4 rgba(0.f,0.f,0.f,0.f);
raytracePicture->SetPixel(x,y,rgba);
raytracePicture->setPixel(x,y,rgba);
}
}
@@ -286,12 +286,12 @@ void Raytracer::displayCallback()
light = 1.f;
rgba = btVector4(light,light,light,1.f);
raytracePicture->SetPixel(x,y,rgba);
raytracePicture->setPixel(x,y,rgba);
} else
{
//clear is already done
//rgba = btVector4(0.f,0.f,0.f,0.f);
//raytracePicture->SetPixel(x,y,rgba);
//raytracePicture->setPixel(x,y,rgba);
}
@@ -306,10 +306,10 @@ void Raytracer::displayCallback()
extern BMF_FontData BMF_font_helv10;
raytracePicture->Printf("CCD RAYTRACER",&BMF_font_helv10);
raytracePicture->grapicalPrintf("CCD RAYTRACER",&BMF_font_helv10);
char buffer[256];
sprintf(buffer,"%d RAYS / Frame",screenWidth*screenHeight*numObjects);
raytracePicture->Printf(buffer,&BMF_font_helv10,0,10);
raytracePicture->grapicalPrintf(buffer,&BMF_font_helv10,0,10);
#endif //TEST_PRINTF
@@ -321,7 +321,7 @@ void Raytracer::displayCallback()
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity(); // Reset The Modelview Matrix
glLoadIdentity(); // reset The Modelview Matrix
glTranslatef(0.0f,0.0f,-3.0f); // Move Into The Screen 5 Units
@@ -329,11 +329,11 @@ void Raytracer::displayCallback()
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,glTextureId );
const unsigned char *ptr = raytracePicture->GetBuffer();
const unsigned char *ptr = raytracePicture->getBuffer();
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
raytracePicture->GetWidth(),raytracePicture->GetHeight(),
raytracePicture->getWidth(),raytracePicture->getHeight(),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
@@ -368,7 +368,7 @@ void Raytracer::displayCallback()
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
GL_ShapeDrawer::DrawCoordSystem();
GL_ShapeDrawer::drawCoordSystem();
glPushMatrix();
@@ -386,9 +386,9 @@ void Raytracer::displayCallback()
transA.getOpenGLMatrix( m );
/// draw the simplex
GL_ShapeDrawer::DrawOpenGL(m,shapePtr[i],btVector3(1,1,1));
GL_ShapeDrawer::drawOpenGL(m,shapePtr[i],btVector3(1,1,1));
/// calculate closest point from simplex to the origin, and draw this vector
simplex.CalcClosest(m);
simplex.calcClosest(m);
}
*/