Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -58,8 +58,8 @@ bool BU_CollisionPair::calcTimeOfImpact(
btVector3 linvelA,angvelA;
btVector3 linvelB,angvelB;
btTransformUtil::CalculateVelocity(fromA,toA,1.f,linvelA,angvelA);
btTransformUtil::CalculateVelocity(fromB,toB,1.f,linvelB,angvelB);
btTransformUtil::calculateVelocity(fromA,toA,1.f,linvelA,angvelA);
btTransformUtil::calculateVelocity(fromB,toB,1.f,linvelB,angvelB);
btVector3 linearMotionA = toA.getOrigin() - fromA.getOrigin();
@@ -85,11 +85,11 @@ bool BU_CollisionPair::calcTimeOfImpact(
/* debugging code
{
const int numvertsB = m_convexB->GetNumVertices();
const int numvertsB = m_convexB->getNumVertices();
for (int v=0;v<numvertsB;v++)
{
btPoint3 pt;
m_convexB->GetVertex(v,pt);
m_convexB->getVertex(v,pt);
pt = b2w * pt;
char buf[1000];
@@ -182,11 +182,11 @@ bool BU_CollisionPair::calcTimeOfImpact(
//toi = 0;
/*
{
const int numvertsB = m_convexB->GetNumVertices();
const int numvertsB = m_convexB->getNumVertices();
for (int v=0;v<numvertsB;v++)
{
btPoint3 pt;
m_convexB->GetVertex(v,pt);
m_convexB->getVertex(v,pt);
pt = impactTransB * pt;
char buf[1000];
@@ -215,11 +215,11 @@ bool BU_CollisionPair::calcTimeOfImpact(
BU_EdgeEdge edgeEdge;
//for all edged in A check agains all edges in B
for (int ea = 0;ea < m_convexA->GetNumEdges();ea++)
for (int ea = 0;ea < m_convexA->getNumEdges();ea++)
{
btPoint3 pA0,pA1;
m_convexA->GetEdge(ea,pA0,pA1);
m_convexA->getEdge(ea,pA0,pA1);
pA0= a2w * pA0;//in world space
pA0 = w2s * pA0;//in screwing space
@@ -227,12 +227,12 @@ bool BU_CollisionPair::calcTimeOfImpact(
pA1= a2w * pA1;//in world space
pA1 = w2s * pA1;//in screwing space
int numedgesB = m_convexB->GetNumEdges();
int numedgesB = m_convexB->getNumEdges();
for (int eb = 0; eb < numedgesB;eb++)
{
{
btPoint3 pB0,pB1;
m_convexB->GetEdge(eb,pB0,pB1);
m_convexB->getEdge(eb,pB0,pB1);
pB0= b2w * pB0;//in world space
pB0 = w2s * pB0;//in screwing space
@@ -307,18 +307,18 @@ bool BU_CollisionPair::calcTimeOfImpact(
// for all vertices in A, for each face in B,do vertex-face
{
const int numvertsA = m_convexA->GetNumVertices();
const int numvertsA = m_convexA->getNumVertices();
for (int v=0;v<numvertsA;v++)
//int v=3;
{
btPoint3 vtx;
m_convexA->GetVertex(v,vtx);
m_convexA->getVertex(v,vtx);
vtx = a2w * vtx;//in world space
vtx = w2s * vtx;//in screwing space
const int numplanesB = m_convexB->GetNumPlanes();
const int numplanesB = m_convexB->getNumPlanes();
for (int p = 0 ; p < numplanesB; p++)
//int p=2;
@@ -329,7 +329,7 @@ bool BU_CollisionPair::calcTimeOfImpact(
btVector3 planeNorm;
btPoint3 planeSupport;
m_convexB->GetPlane(planeNorm,planeSupport,p);
m_convexB->getPlane(planeNorm,planeSupport,p);
planeSupport = b2w * planeSupport;//transform to world space
@@ -377,7 +377,7 @@ bool BU_CollisionPair::calcTimeOfImpact(
hitpt = b2winv * hitptWorld;
//vertex has to be 'within' the facet's boundary
if (m_convexB->IsInside(hitpt,m_tolerance))
if (m_convexB->isInside(hitpt,m_tolerance))
{
// m_manifold.SetContactPoint(BUM_FeatureVertexFace, index,v,p,hitptWorld,hitNormalWorld);
@@ -403,13 +403,13 @@ bool BU_CollisionPair::calcTimeOfImpact(
//todo: make this into one method with a kind of 'swapped' logic
//
{
const int numvertsB = m_convexB->GetNumVertices();
const int numvertsB = m_convexB->getNumVertices();
for (int v=0;v<numvertsB;v++)
//int v=0;
{
btPoint3 vtx;
m_convexB->GetVertex(v,vtx);
m_convexB->getVertex(v,vtx);
vtx = b2w * vtx;//in world space
/*
@@ -429,7 +429,7 @@ bool BU_CollisionPair::calcTimeOfImpact(
*/
vtx = w2s * vtx;//in screwing space
const int numplanesA = m_convexA->GetNumPlanes();
const int numplanesA = m_convexA->getNumPlanes();
for (int p = 0 ; p < numplanesA; p++)
//int p=2;
@@ -439,7 +439,7 @@ bool BU_CollisionPair::calcTimeOfImpact(
btVector3 planeNorm;
btPoint3 planeSupport;
m_convexA->GetPlane(planeNorm,planeSupport,p);
m_convexA->getPlane(planeNorm,planeSupport,p);
planeSupport = a2w * planeSupport;//transform to world space
@@ -477,7 +477,7 @@ bool BU_CollisionPair::calcTimeOfImpact(
//vertex has to be 'within' the facet's boundary
if (m_convexA->IsInside(hitpt,m_tolerance))
if (m_convexA->isInside(hitpt,m_tolerance))
{
// m_manifold.SetContactPoint(BUM_FeatureFaceVertex,index,p,v,hitptWorld,hitNormalWorld);
@@ -552,11 +552,11 @@ bool BU_CollisionPair::calcTimeOfImpact(
/*
{
const int numvertsB = m_convexB->GetNumVertices();
const int numvertsB = m_convexB->getNumVertices();
for (int v=0;v<numvertsB;v++)
{
btPoint3 pt;
m_convexB->GetVertex(v,pt);
m_convexB->getVertex(v,pt);
pt = impactTransB * pt;
char buf[1000];