Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -2916,7 +2916,7 @@ HullError HullLibrary::ReleaseResult(HullResult &result) // release memory alloc
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}
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static void AddPoint(unsigned int &vcount,float *p,float x,float y,float z)
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static void addPoint(unsigned int &vcount,float *p,float x,float y,float z)
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{
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float *dest = &p[vcount*3];
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dest[0] = x;
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@@ -3022,14 +3022,14 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
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float z1 = center[2] - dz;
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float z2 = center[2] + dz;
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AddPoint(vcount,vertices,x1,y1,z1);
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AddPoint(vcount,vertices,x2,y1,z1);
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AddPoint(vcount,vertices,x2,y2,z1);
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AddPoint(vcount,vertices,x1,y2,z1);
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AddPoint(vcount,vertices,x1,y1,z2);
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AddPoint(vcount,vertices,x2,y1,z2);
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AddPoint(vcount,vertices,x2,y2,z2);
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AddPoint(vcount,vertices,x1,y2,z2);
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addPoint(vcount,vertices,x1,y1,z1);
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addPoint(vcount,vertices,x2,y1,z1);
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addPoint(vcount,vertices,x2,y2,z1);
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addPoint(vcount,vertices,x1,y2,z1);
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addPoint(vcount,vertices,x1,y1,z2);
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addPoint(vcount,vertices,x2,y1,z2);
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addPoint(vcount,vertices,x2,y2,z2);
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addPoint(vcount,vertices,x1,y2,z2);
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return true; // return cube
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@@ -3177,14 +3177,14 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
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vcount = 0; // add box
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AddPoint(vcount,vertices,x1,y1,z1);
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AddPoint(vcount,vertices,x2,y1,z1);
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AddPoint(vcount,vertices,x2,y2,z1);
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AddPoint(vcount,vertices,x1,y2,z1);
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AddPoint(vcount,vertices,x1,y1,z2);
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AddPoint(vcount,vertices,x2,y1,z2);
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AddPoint(vcount,vertices,x2,y2,z2);
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AddPoint(vcount,vertices,x1,y2,z2);
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addPoint(vcount,vertices,x1,y1,z1);
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addPoint(vcount,vertices,x2,y1,z1);
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addPoint(vcount,vertices,x2,y2,z1);
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addPoint(vcount,vertices,x1,y2,z1);
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addPoint(vcount,vertices,x1,y1,z2);
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addPoint(vcount,vertices,x2,y1,z2);
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addPoint(vcount,vertices,x2,y2,z2);
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addPoint(vcount,vertices,x1,y2,z2);
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return true;
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}
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@@ -570,7 +570,7 @@ public:
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int ParseLine(int lineno,int argc,const char **argv); // return TRUE to continue parsing, return FALSE to abort parsing process
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private:
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void GetVertex(GeometryVertex &v,const char *face) const;
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void getVertex(GeometryVertex &v,const char *face) const;
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FloatVector mVerts;
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FloatVector mTexels;
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@@ -609,7 +609,7 @@ static const char * GetArg(const char **argv,int i,int argc)
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return ret;
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}
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void OBJ::GetVertex(GeometryVertex &v,const char *face) const
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void OBJ::getVertex(GeometryVertex &v,const char *face) const
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{
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v.mPos[0] = 0;
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v.mPos[1] = 0;
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@@ -717,7 +717,7 @@ int OBJ::ParseLine(int lineno,int argc,const char **argv) // return TRUE to con
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for (int i=1; i<argc; i++)
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{
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GetVertex(v[i-1],argv[i] );
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getVertex(v[i-1],argv[i] );
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}
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// need to generate a normal!
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@@ -765,7 +765,7 @@ class BuildMesh : public GeometryInterface
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{
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public:
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int GetIndex(const float *p)
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int getIndex(const float *p)
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{
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int vcount = mVertices.size()/3;
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@@ -791,9 +791,9 @@ public:
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virtual void NodeTriangle(const GeometryVertex *v1,const GeometryVertex *v2,const GeometryVertex *v3)
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{
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mIndices.push_back( GetIndex(v1->mPos) );
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mIndices.push_back( GetIndex(v2->mPos) );
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mIndices.push_back( GetIndex(v3->mPos) );
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mIndices.push_back( getIndex(v1->mPos) );
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mIndices.push_back( getIndex(v2->mPos) );
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mIndices.push_back( getIndex(v3->mPos) );
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}
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const FloatVector& GetVertices(void) const { return mVertices; };
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@@ -173,7 +173,7 @@ public:
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typedef std::set<int, VertexLess > VertexSet;
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typedef std::vector< Type > VertexVector;
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int GetVertex(const Type& vtx)
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int getVertex(const Type& vtx)
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{
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VertexLess::SetSearch(vtx,&mVtxs);
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VertexSet::iterator found;
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@@ -224,7 +224,7 @@ public:
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};
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Type * GetBuffer(void)
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Type * getBuffer(void)
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{
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return &mVtxs[0];
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};
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@@ -289,7 +289,7 @@ unsigned int Vl_getIndex(VertexLookup vlook,const float *pos) // get index.
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{
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VertexPool< VertexPosition > *vp = (VertexPool< VertexPosition > *) vlook;
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VertexPosition p(pos);
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return vp->GetVertex(p);
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return vp->getVertex(p);
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}
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const float * Vl_getVertices(VertexLookup vlook)
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