Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -46,7 +46,7 @@ struct btCcdConstructionInfo
///CollisionFilterGroups provides some optional usage of basic collision filtering
///this is done during broadphase, so very early in the pipeline
///more advanced collision filtering should be done in btCollisionDispatcher::NeedsCollision
///more advanced collision filtering should be done in btCollisionDispatcher::needsCollision
enum CollisionFilterGroups
{
DefaultFilter = 1,
@@ -87,7 +87,7 @@ struct btCcdConstructionInfo
///optional use of collision group/mask:
///only collision with object goups that match the collision mask.
///this is very basic early out. advanced collision filtering should be
///done in the btCollisionDispatcher::NeedsCollision and NeedsResponse
///done in the btCollisionDispatcher::needsCollision and needsResponse
///both values default to 1
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
@@ -127,10 +127,10 @@ class CcdPhysicsController : public PHY_IPhysicsController
virtual ~CcdPhysicsController();
btRigidBody* GetRigidBody() { return m_body;}
btRigidBody* getRigidBody() { return m_body;}
btCollisionShape* GetCollisionShape() {
return m_body->GetCollisionShape();
btCollisionShape* getCollisionShape() {
return m_body->getCollisionShape();
}
////////////////////////////////////
// PHY_IPhysicsController interface
@@ -198,8 +198,8 @@ class CcdPhysicsController : public PHY_IPhysicsController
virtual void calcXform() {} ;
virtual void SetMargin(float margin) {};
virtual float GetMargin() const {return 0.f;};
virtual void setMargin(float margin) {};
virtual float getMargin() const {return 0.f;};
bool wantsSleeping();
@@ -208,7 +208,7 @@ class CcdPhysicsController : public PHY_IPhysicsController
static btTransform GetTransformFromMotionState(PHY_IMotionState* motionState);
void SetAabb(const btVector3& aabbMin,const btVector3& aabbMax);
void setAabb(const btVector3& aabbMin,const btVector3& aabbMax);
class PHY_IMotionState* GetMotionState()