Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -51,7 +51,7 @@ ParallelIslandDispatcher::ParallelIslandDispatcher ():
};
btPersistentManifold* ParallelIslandDispatcher::GetNewManifold(void* b0,void* b1)
btPersistentManifold* ParallelIslandDispatcher::getNewManifold(void* b0,void* b1)
{
gNumManifold2++;
@@ -67,20 +67,20 @@ btPersistentManifold* ParallelIslandDispatcher::GetNewManifold(void* b0,void* b1
return manifold;
}
void ParallelIslandDispatcher::ClearManifold(btPersistentManifold* manifold)
void ParallelIslandDispatcher::clearManifold(btPersistentManifold* manifold)
{
manifold->ClearManifold();
manifold->clearManifold();
}
void ParallelIslandDispatcher::ReleaseManifold(btPersistentManifold* manifold)
void ParallelIslandDispatcher::releaseManifold(btPersistentManifold* manifold)
{
gNumManifold2--;
//printf("ReleaseManifold: gNumManifold2 %d\n",gNumManifold2);
//printf("releaseManifold: gNumManifold2 %d\n",gNumManifold2);
ClearManifold(manifold);
clearManifold(manifold);
std::vector<btPersistentManifold*>::iterator i =
std::find(m_manifoldsPtr.begin(), m_manifoldsPtr.end(), manifold);
@@ -99,7 +99,7 @@ void ParallelIslandDispatcher::ReleaseManifold(btPersistentManifold* manifold)
//
// todo: this is random access, it can be walked 'cache friendly'!
//
void ParallelIslandDispatcher::BuildAndProcessIslands(btCollisionObjectArray& collisionObjects, IslandCallback* callback)
void ParallelIslandDispatcher::buildAndProcessIslands(btCollisionObjectArray& collisionObjects, IslandCallback* callback)
{
int numBodies = collisionObjects.size();
@@ -130,20 +130,20 @@ void ParallelIslandDispatcher::BuildAndProcessIslands(btCollisionObjectArray& co
}
for (i=0;i<GetNumManifolds();i++)
for (i=0;i<getNumManifolds();i++)
{
btPersistentManifold* manifold = this->GetManifoldByIndexInternal(i);
btPersistentManifold* manifold = this->getManifoldByIndexInternal(i);
//filtering for response
btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->GetBody0());
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->GetBody1());
btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->getBody0());
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
{
if (((colObj0) && (colObj0)->m_islandTag1 == (islandId)) ||
((colObj1) && (colObj1)->m_islandTag1 == (islandId)))
{
if (NeedsResponse(*colObj0,*colObj1))
if (needsResponse(*colObj0,*colObj1))
islandmanifold.push_back(manifold);
}
}
@@ -189,7 +189,7 @@ void ParallelIslandDispatcher::BuildAndProcessIslands(btCollisionObjectArray& co
btCollisionAlgorithm* ParallelIslandDispatcher::InternalFindAlgorithm(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
btCollisionAlgorithm* ParallelIslandDispatcher::internalFindAlgorithm(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
{
m_count++;
btCollisionObject* body0 = (btCollisionObject*)proxy0.m_clientObject;
@@ -198,27 +198,27 @@ btCollisionAlgorithm* ParallelIslandDispatcher::InternalFindAlgorithm(btBroadpha
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher = this;
if (body0->m_collisionShape->IsConvex() && body1->m_collisionShape->IsConvex() )
if (body0->m_collisionShape->isConvex() && body1->m_collisionShape->isConvex() )
{
return new btConvexConvexAlgorithm(0,ci,&proxy0,&proxy1);
}
if (body0->m_collisionShape->IsConvex() && body1->m_collisionShape->IsConcave())
if (body0->m_collisionShape->isConvex() && body1->m_collisionShape->isConcave())
{
return new btConvexConcaveCollisionAlgorithm(ci,&proxy0,&proxy1);
}
if (body1->m_collisionShape->IsConvex() && body0->m_collisionShape->IsConcave())
if (body1->m_collisionShape->isConvex() && body0->m_collisionShape->isConcave())
{
return new btConvexConcaveCollisionAlgorithm(ci,&proxy1,&proxy0);
}
if (body0->m_collisionShape->IsCompound())
if (body0->m_collisionShape->isCompound())
{
return new btCompoundCollisionAlgorithm(ci,&proxy0,&proxy1);
} else
{
if (body1->m_collisionShape->IsCompound())
if (body1->m_collisionShape->isCompound())
{
return new btCompoundCollisionAlgorithm(ci,&proxy1,&proxy0);
}
@@ -230,7 +230,7 @@ btCollisionAlgorithm* ParallelIslandDispatcher::InternalFindAlgorithm(btBroadpha
}
bool ParallelIslandDispatcher::NeedsResponse(const btCollisionObject& colObj0,const btCollisionObject& colObj1)
bool ParallelIslandDispatcher::needsResponse(const btCollisionObject& colObj0,const btCollisionObject& colObj1)
{
@@ -243,7 +243,7 @@ bool ParallelIslandDispatcher::NeedsResponse(const btCollisionObject& colObj0,c
return hasResponse;
}
bool ParallelIslandDispatcher::NeedsCollision(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
bool ParallelIslandDispatcher::needsCollision(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
{
btCollisionObject* body0 = (btCollisionObject*)proxy0.m_clientObject;
@@ -266,7 +266,7 @@ bool ParallelIslandDispatcher::NeedsCollision(btBroadphaseProxy& proxy0,btBroadp
}
///allows the user to get contact point callbacks
btManifoldResult* ParallelIslandDispatcher::GetNewManifoldResult(btCollisionObject* obj0,btCollisionObject* obj1,btPersistentManifold* manifold)
btManifoldResult* ParallelIslandDispatcher::getNewManifoldResult(btCollisionObject* obj0,btCollisionObject* obj1,btPersistentManifold* manifold)
{
@@ -276,13 +276,13 @@ btManifoldResult* ParallelIslandDispatcher::GetNewManifoldResult(btCollisionObje
}
///allows the user to get contact point callbacks
void ParallelIslandDispatcher::ReleaseManifoldResult(btManifoldResult*)
void ParallelIslandDispatcher::releaseManifoldResult(btManifoldResult*)
{
}
void ParallelIslandDispatcher::DispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo)
void ParallelIslandDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo)
{
//m_blockedForChanges = true;
@@ -291,7 +291,7 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(btOverlappingPairCache*
assert(0);
/*
int dispatcherId = GetUniqueId();
int dispatcherId = getUniqueId();
int i;
for (i=0;i<numPairs;i++)
{
@@ -303,7 +303,7 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(btOverlappingPairCache*
//dispatcher will keep algorithms persistent in the collision pair
if (!pair.m_algorithms[dispatcherId])
{
pair.m_algorithms[dispatcherId] = FindAlgorithm(
pair.m_algorithms[dispatcherId] = findAlgorithm(
*pair.m_pProxy0,
*pair.m_pProxy1);
}
@@ -312,10 +312,10 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(btOverlappingPairCache*
{
if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
{
pair.m_algorithms[dispatcherId]->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
pair.m_algorithms[dispatcherId]->processCollision(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
} else
{
float toi = pair.m_algorithms[dispatcherId]->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
float toi = pair.m_algorithms[dispatcherId]->calculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
if (dispatchInfo.m_timeOfImpact > toi)
dispatchInfo.m_timeOfImpact = toi;
@@ -324,7 +324,7 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(btOverlappingPairCache*
} else
{
//non-persistent algorithm dispatcher
btCollisionAlgorithm* algo = FindAlgorithm(
btCollisionAlgorithm* algo = findAlgorithm(
*pair.m_pProxy0,
*pair.m_pProxy1);
@@ -332,10 +332,10 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(btOverlappingPairCache*
{
if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
{
algo->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
algo->processCollision(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
} else
{
float toi = algo->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
float toi = algo->calculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
if (dispatchInfo.m_timeOfImpact > toi)
dispatchInfo.m_timeOfImpact = toi;
}