Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -50,7 +50,7 @@ class ParallelIslandDispatcher : public btDispatcher
public:
btUnionFind& GetUnionFind() { return m_unionFind;}
btUnionFind& getUnionFind() { return m_unionFind;}
struct IslandCallback
{
@@ -60,65 +60,65 @@ public:
};
int GetNumManifolds() const
int getNumManifolds() const
{
return m_manifoldsPtr.size();
}
btPersistentManifold* GetManifoldByIndexInternal(int index)
btPersistentManifold* getManifoldByIndexInternal(int index)
{
return m_manifoldsPtr[index];
}
const btPersistentManifold* GetManifoldByIndexInternal(int index) const
const btPersistentManifold* getManifoldByIndexInternal(int index) const
{
return m_manifoldsPtr[index];
}
void InitUnionFind(int n)
void initUnionFind(int n)
{
if (m_useIslands)
m_unionFind.reset(n);
}
void FindUnions();
void findUnions();
int m_count;
ParallelIslandDispatcher ();
virtual ~ParallelIslandDispatcher() {};
virtual btPersistentManifold* GetNewManifold(void* b0,void* b1);
virtual btPersistentManifold* getNewManifold(void* b0,void* b1);
virtual void ReleaseManifold(btPersistentManifold* manifold);
virtual void releaseManifold(btPersistentManifold* manifold);
virtual void BuildAndProcessIslands(btCollisionObjectArray& collisionObjects, IslandCallback* callback);
virtual void buildAndProcessIslands(btCollisionObjectArray& collisionObjects, IslandCallback* callback);
///allows the user to get contact point callbacks
virtual btManifoldResult* GetNewManifoldResult(btCollisionObject* obj0,btCollisionObject* obj1,btPersistentManifold* manifold);
virtual btManifoldResult* getNewManifoldResult(btCollisionObject* obj0,btCollisionObject* obj1,btPersistentManifold* manifold);
///allows the user to get contact point callbacks
virtual void ReleaseManifoldResult(btManifoldResult*);
virtual void releaseManifoldResult(btManifoldResult*);
virtual void ClearManifold(btPersistentManifold* manifold);
virtual void clearManifold(btPersistentManifold* manifold);
btCollisionAlgorithm* FindAlgorithm(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
btCollisionAlgorithm* findAlgorithm(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
{
btCollisionAlgorithm* algo = InternalFindAlgorithm(proxy0,proxy1);
btCollisionAlgorithm* algo = internalFindAlgorithm(proxy0,proxy1);
return algo;
}
btCollisionAlgorithm* InternalFindAlgorithm(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1);
btCollisionAlgorithm* internalFindAlgorithm(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1);
virtual bool NeedsCollision(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1);
virtual bool needsCollision(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1);
virtual bool NeedsResponse(const btCollisionObject& colObj0,const btCollisionObject& colObj1);
virtual bool needsResponse(const btCollisionObject& colObj0,const btCollisionObject& colObj1);
virtual int GetUniqueId() { return RIGIDBODY_DISPATCHER;}
virtual int getUniqueId() { return RIGIDBODY_DISPATCHER;}
virtual void DispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo);
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo);