Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -41,8 +41,8 @@ ParallelPhysicsEnvironment::~ParallelPhysicsEnvironment()
bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
{
// Make sure the broadphase / overlapping AABB paircache is up-to-date
btOverlappingPairCache* scene = m_collisionWorld->GetPairCache();
scene->RefreshOverlappingPairs();
btOverlappingPairCache* scene = m_collisionWorld->getPairCache();
scene->refreshOverlappingPairs();
// Find the connected sets that can be simulated in parallel
// Using union find
@@ -51,7 +51,7 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
btProfiler::beginBlock("IslandUnionFind");
#endif //USE_QUICKPROF
GetSimulationIslandManager()->UpdateActivationState(GetCollisionWorld(),GetCollisionWorld()->GetDispatcher());
getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
{
int i;
@@ -60,8 +60,8 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
{
btTypedConstraint* constraint = m_constraints[i];
const btRigidBody* colObj0 = &constraint->GetRigidBodyA();
const btRigidBody* colObj1 = &constraint->GetRigidBodyB();
const btRigidBody* colObj0 = &constraint->getRigidBodyA();
const btRigidBody* colObj1 = &constraint->getRigidBodyB();
if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
((colObj1) && ((colObj1)->mergesSimulationIslands())))
@@ -69,7 +69,7 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
if (colObj0->IsActive() || colObj1->IsActive())
{
GetSimulationIslandManager()->GetUnionFind().unite((colObj0)->m_islandTag1,
getSimulationIslandManager()->getUnionFind().unite((colObj0)->m_islandTag1,
(colObj1)->m_islandTag1);
}
}
@@ -77,7 +77,7 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
}
//Store the island id in each body
GetSimulationIslandManager()->StoreIslandActivationState(GetCollisionWorld());
getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
#ifdef USE_QUICKPROF
btProfiler::endBlock("IslandUnionFind");
@@ -98,14 +98,14 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
for (k=0;k<GetNumControllers();k++)
{
CcdPhysicsController* ctrl = m_controllers[k];
int tag = ctrl->GetRigidBody()->m_islandTag1;
int tag = ctrl->getRigidBody()->m_islandTag1;
if (tag>=0)
{
simulationIslands[tag].m_controllers.push_back(ctrl);
}
}
btDispatcher* dispatcher = GetCollisionWorld()->GetDispatcher();
btDispatcher* dispatcher = getCollisionWorld()->getDispatcher();
//this is a brute force approach, will rethink later about more subtle ways
@@ -137,32 +137,32 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
for (unsigned int ui=0;ui<m_constraints.size();ui++)
{
btTypedConstraint& constraint = *m_constraints[ui];
if (constraint.GetRigidBodyA().m_islandTag1 > constraint.GetRigidBodyB().m_islandTag1)
if (constraint.getRigidBodyA().m_islandTag1 > constraint.getRigidBodyB().m_islandTag1)
{
simulationIslands[constraint.GetRigidBodyA().m_islandTag1].m_constraintIndices.push_back(ui);
simulationIslands[constraint.getRigidBodyA().m_islandTag1].m_constraintIndices.push_back(ui);
} else
{
simulationIslands[constraint.GetRigidBodyB().m_islandTag1].m_constraintIndices.push_back(ui);
simulationIslands[constraint.getRigidBodyB().m_islandTag1].m_constraintIndices.push_back(ui);
}
}
//add all overlapping pairs for each island
for (i=0;i<dispatcher->GetNumManifolds();i++)
for (i=0;i<dispatcher->getNumManifolds();i++)
{
btPersistentManifold* manifold = dispatcher->GetManifoldByIndexInternal(i);
btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
//filtering for response
btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->GetBody0());
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->GetBody1());
btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->getBody0());
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
{
int islandTag = colObj0->m_islandTag1;
if (colObj1->m_islandTag1 > islandTag)
islandTag = colObj1->m_islandTag1;
if (dispatcher->NeedsResponse(*colObj0,*colObj1))
if (dispatcher->needsResponse(*colObj0,*colObj1))
simulationIslands[islandTag].m_manifolds.push_back(manifold);
}
@@ -191,7 +191,7 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
if (simulationIslands[k].m_controllers.size())
{
assert(0);//seems to be wrong, passing ALL overlapping pairs
simulationIslands[k].Simulate(m_debugDrawer,m_numIterations, constraintBase ,&scene->GetOverlappingPair(0),dispatcher,GetBroadphase(),m_solver,timeStep);
simulationIslands[k].Simulate(m_debugDrawer,m_numIterations, constraintBase ,&scene->GetOverlappingPair(0),dispatcher,getBroadphase(),m_solver,timeStep);
}
}
*/