Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -45,7 +45,7 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
{
CcdPhysicsController* ctrl = m_controllers[k];
// btTransform predictedTrans;
btRigidBody* body = ctrl->GetRigidBody();
btRigidBody* body = ctrl->getRigidBody();
//todo: only do this when necessary, it's used for contact points
body->m_cachedInvertedWorldTransform = body->m_worldTransform.inverse();
@@ -66,7 +66,7 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
btProfiler::endBlock("predictIntegratedTransform");
#endif //USE_QUICKPROF
//BroadphaseInterface* scene = GetBroadphase();
//BroadphaseInterface* scene = getBroadphase();
//
@@ -75,7 +75,7 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
#ifdef USE_QUICKPROF
btProfiler::beginBlock("DispatchAllCollisionPairs");
btProfiler::beginBlock("dispatchAllCollisionPairs");
#endif //USE_QUICKPROF
@@ -99,11 +99,11 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
}
//pairCache->RefreshOverlappingPairs();
//pairCache->refreshOverlappingPairs();
if (overlappingPairs.size())
{
assert(0);
//dispatcher->DispatchAllCollisionPairs(&overlappingPairs[0],overlappingPairs.size(),dispatchInfo);///numsubstep,g);
//dispatcher->dispatchAllCollisionPairs(&overlappingPairs[0],overlappingPairs.size(),dispatchInfo);///numsubstep,g);
}
//scatter overlapping pair info, mainly the created algorithms/contact caches
@@ -115,13 +115,13 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
#ifdef USE_QUICKPROF
btProfiler::endBlock("DispatchAllCollisionPairs");
btProfiler::endBlock("dispatchAllCollisionPairs");
#endif //USE_QUICKPROF
//contacts
#ifdef USE_QUICKPROF
btProfiler::beginBlock("SolveConstraint");
btProfiler::beginBlock("solveConstraint");
#endif //USE_QUICKPROF
@@ -140,8 +140,8 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
for (i=0;i< numConstraints ; i++ )
{
btTypedConstraint* constraint = constraintsBaseAddress[m_constraintIndices[i]];
constraint->BuildJacobian();
constraint->SolveConstraint( timeStep );
constraint->buildJacobian();
constraint->solveConstraint( timeStep );
}
@@ -149,7 +149,7 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
}
#ifdef USE_QUICKPROF
btProfiler::endBlock("SolveConstraint");
btProfiler::endBlock("solveConstraint");
#endif //USE_QUICKPROF
/*
@@ -163,7 +163,7 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
{
WrapperVehicle* wrapperVehicle = m_wrapperVehicles[i];
btRaycastVehicle* vehicle = wrapperVehicle->GetVehicle();
vehicle->UpdateVehicle( timeStep);
vehicle->updateVehicle( timeStep);
}
#endif //NEW_BULLET_VEHICLE_SUPPORT
*/
@@ -181,7 +181,7 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
}
*/
//OverlappingPairCache* scene = GetCollisionWorld()->GetPairCache();
//OverlappingPairCache* scene = getCollisionWorld()->getPairCache();
btContactSolverInfo solverInfo;
@@ -193,7 +193,7 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
if (m_manifolds.size())
{
solver->SolveGroup( &m_manifolds[0],m_manifolds.size(),solverInfo,0);
solver->solveGroup( &m_manifolds[0],m_manifolds.size(),solverInfo,0);
}
@@ -221,7 +221,7 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
dispatchInfo.m_stepCount = 0;
dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_CONTINUOUS;
// GetCollisionWorld()->GetDispatcher()->DispatchAllCollisionPairs(scene,dispatchInfo);
// getCollisionWorld()->getDispatcher()->dispatchAllCollisionPairs(scene,dispatchInfo);
toi = dispatchInfo.m_timeOfImpact;
}
@@ -244,7 +244,7 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
CcdPhysicsController* ctrl = *i;
btTransform predictedTrans;
btRigidBody* body = ctrl->GetRigidBody();
btRigidBody* body = ctrl->getRigidBody();
if (body->IsActive())
{
@@ -276,7 +276,7 @@ bool SimulationIsland::Simulate(btIDebugDraw* debugDrawer,int numSolverIteration
!(i==m_controllers.end()); i++)
{
CcdPhysicsController* ctrl = (*i);
btRigidBody* body = ctrl->GetRigidBody();
btRigidBody* body = ctrl->getRigidBody();
ctrl->UpdateDeactivation(timeStep);
@@ -375,15 +375,15 @@ void SimulationIsland::UpdateAabbs(btIDebugDraw* debugDrawer,btBroadphaseInterfa
!(i==m_controllers.end()); i++)
{
CcdPhysicsController* ctrl = (*i);
btRigidBody* body = ctrl->GetRigidBody();
btRigidBody* body = ctrl->getRigidBody();
btPoint3 minAabb,maxAabb;
btCollisionShape* shapeinterface = ctrl->GetCollisionShape();
btCollisionShape* shapeinterface = ctrl->getCollisionShape();
shapeinterface->CalculateTemporalAabb(body->getCenterOfMassTransform(),
shapeinterface->calculateTemporalAabb(body->getCenterOfMassTransform(),
body->getLinearVelocity(),
//body->getAngularVelocity(),
btVector3(0.f,0.f,0.f),//no angular effect for now //body->getAngularVelocity(),
@@ -428,7 +428,7 @@ void SimulationIsland::UpdateAabbs(btIDebugDraw* debugDrawer,btBroadphaseInterfa
};
if (m_debugDrawer->GetDebugMode() & btIDebugDraw::DBG_DrawAabb)
if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)
{
DrawAabb(m_debugDrawer,minAabb,maxAabb,color);
}
@@ -438,7 +438,7 @@ void SimulationIsland::UpdateAabbs(btIDebugDraw* debugDrawer,btBroadphaseInterfa
if ( (maxAabb-minAabb).length2() < 1e12f)
{
scene->SetAabb(bp,minAabb,maxAabb);
scene->setAabb(bp,minAabb,maxAabb);
} else
{
//something went wrong, investigate