Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -21,25 +21,25 @@
#include <assert.h>
btBroadphaseProxy* btAxisSweep3::CreateProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask)
btBroadphaseProxy* btAxisSweep3::createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask)
{
unsigned short handleId = AddHandle(min,max, userPtr,collisionFilterGroup,collisionFilterMask);
unsigned short handleId = addHandle(min,max, userPtr,collisionFilterGroup,collisionFilterMask);
Handle* handle = GetHandle(handleId);
Handle* handle = getHandle(handleId);
return handle;
}
void btAxisSweep3::DestroyProxy(btBroadphaseProxy* proxy)
void btAxisSweep3::destroyProxy(btBroadphaseProxy* proxy)
{
Handle* handle = static_cast<Handle*>(proxy);
RemoveHandle(handle->m_handleId);
removeHandle(handle->m_handleId);
}
void btAxisSweep3::SetAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax)
void btAxisSweep3::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax)
{
Handle* handle = static_cast<Handle*>(proxy);
UpdateHandle(handle->m_handleId,aabbMin,aabbMax);
updateHandle(handle->m_handleId,aabbMin,aabbMax);
}
@@ -107,7 +107,7 @@ btAxisSweep3::~btAxisSweep3()
delete[] m_pHandles;
}
void btAxisSweep3::Quantize(unsigned short* out, const btPoint3& point, int isMax) const
void btAxisSweep3::quantize(unsigned short* out, const btPoint3& point, int isMax) const
{
btPoint3 clampedPoint(point);
/*
@@ -132,22 +132,22 @@ void btAxisSweep3::Quantize(unsigned short* out, const btPoint3& point, int isMa
unsigned short btAxisSweep3::AllocHandle()
unsigned short btAxisSweep3::allocHandle()
{
assert(m_firstFreeHandle);
unsigned short handle = m_firstFreeHandle;
m_firstFreeHandle = GetHandle(handle)->GetNextFree();
m_firstFreeHandle = getHandle(handle)->GetNextFree();
m_numHandles++;
return handle;
}
void btAxisSweep3::FreeHandle(unsigned short handle)
void btAxisSweep3::freeHandle(unsigned short handle)
{
assert(handle > 0 && handle < m_maxHandles);
GetHandle(handle)->SetNextFree(m_firstFreeHandle);
getHandle(handle)->SetNextFree(m_firstFreeHandle);
m_firstFreeHandle = handle;
m_numHandles--;
@@ -155,18 +155,18 @@ void btAxisSweep3::FreeHandle(unsigned short handle)
unsigned short btAxisSweep3::AddHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask)
unsigned short btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask)
{
// quantize the bounds
unsigned short min[3], max[3];
Quantize(min, aabbMin, 0);
Quantize(max, aabbMax, 1);
quantize(min, aabbMin, 0);
quantize(max, aabbMax, 1);
// allocate a handle
unsigned short handle = AllocHandle();
unsigned short handle = allocHandle();
assert(handle!= 0xcdcd);
Handle* pHandle = GetHandle(handle);
Handle* pHandle = getHandle(handle);
pHandle->m_handleId = handle;
//pHandle->m_pOverlaps = 0;
@@ -195,12 +195,12 @@ unsigned short btAxisSweep3::AddHandle(const btPoint3& aabbMin,const btPoint3& a
}
// now sort the new edges to their correct position
SortMinDown(0, pHandle->m_minEdges[0], false);
SortMaxDown(0, pHandle->m_maxEdges[0], false);
SortMinDown(1, pHandle->m_minEdges[1], false);
SortMaxDown(1, pHandle->m_maxEdges[1], false);
SortMinDown(2, pHandle->m_minEdges[2], true);
SortMaxDown(2, pHandle->m_maxEdges[2], true);
sortMinDown(0, pHandle->m_minEdges[0], false);
sortMaxDown(0, pHandle->m_maxEdges[0], false);
sortMinDown(1, pHandle->m_minEdges[1], false);
sortMaxDown(1, pHandle->m_maxEdges[1], false);
sortMinDown(2, pHandle->m_minEdges[2], true);
sortMaxDown(2, pHandle->m_maxEdges[2], true);
//PrintAxis(1);
@@ -208,14 +208,14 @@ unsigned short btAxisSweep3::AddHandle(const btPoint3& aabbMin,const btPoint3& a
}
void btAxisSweep3::RemoveHandle(unsigned short handle)
void btAxisSweep3::removeHandle(unsigned short handle)
{
Handle* pHandle = GetHandle(handle);
Handle* pHandle = getHandle(handle);
//explicitly remove the pairs containing the proxy
//we could do it also in the SortMinUp (passing true)
//we could do it also in the sortMinUp (passing true)
//todo: compare performance
RemoveOverlappingPairsContainingProxy(pHandle);
removeOverlappingPairsContainingProxy(pHandle);
// compute current limit of edge arrays
@@ -238,12 +238,12 @@ void btAxisSweep3::RemoveHandle(unsigned short handle)
int max = pHandle->m_maxEdges[axis];
pEdges[max].m_pos = 0xffff;
SortMaxUp(axis,max,false);
sortMaxUp(axis,max,false);
int i = pHandle->m_minEdges[axis];
pEdges[i].m_pos = 0xffff;
SortMinUp(axis,i,false);
sortMinUp(axis,i,false);
pEdges[limit-1].m_handle = 0;
pEdges[limit-1].m_pos = 0xffff;
@@ -251,12 +251,12 @@ void btAxisSweep3::RemoveHandle(unsigned short handle)
}
// free the handle
FreeHandle(handle);
freeHandle(handle);
}
bool btAxisSweep3::TestOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB)
bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB)
{
//optimization 1: check the array index (memory address), instead of the m_pos
@@ -287,17 +287,17 @@ bool btAxisSweep3::TestOverlap(int ignoreAxis,const Handle* pHandleA, const Hand
return true;
}
void btAxisSweep3::UpdateHandle(unsigned short handle, const btPoint3& aabbMin,const btPoint3& aabbMax)
void btAxisSweep3::updateHandle(unsigned short handle, const btPoint3& aabbMin,const btPoint3& aabbMax)
{
// assert(bounds.IsFinite());
//assert(bounds.HasVolume());
Handle* pHandle = GetHandle(handle);
Handle* pHandle = getHandle(handle);
// quantize the new bounds
unsigned short min[3], max[3];
Quantize(min, aabbMin, 0);
Quantize(max, aabbMax, 1);
quantize(min, aabbMin, 0);
quantize(max, aabbMax, 1);
// update changed edges
for (int axis = 0; axis < 3; axis++)
@@ -313,39 +313,39 @@ void btAxisSweep3::UpdateHandle(unsigned short handle, const btPoint3& aabbMin,c
// expand (only adds overlaps)
if (dmin < 0)
SortMinDown(axis, emin);
sortMinDown(axis, emin);
if (dmax > 0)
SortMaxUp(axis, emax);
sortMaxUp(axis, emax);
// shrink (only removes overlaps)
if (dmin > 0)
SortMinUp(axis, emin);
sortMinUp(axis, emin);
if (dmax < 0)
SortMaxDown(axis, emax);
sortMaxDown(axis, emax);
}
//PrintAxis(1);
}
// sorting a min edge downwards can only ever *add* overlaps
void btAxisSweep3::SortMinDown(int axis, unsigned short edge, bool updateOverlaps)
void btAxisSweep3::sortMinDown(int axis, unsigned short edge, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = GetHandle(pEdge->m_handle);
Handle* pHandleEdge = getHandle(pEdge->m_handle);
while (pEdge->m_pos < pPrev->m_pos)
{
Handle* pHandlePrev = GetHandle(pPrev->m_handle);
Handle* pHandlePrev = getHandle(pPrev->m_handle);
if (pPrev->IsMax())
{
// if previous edge is a maximum check the bounds and add an overlap if necessary
if (updateOverlaps && TestOverlap(axis,pHandleEdge, pHandlePrev))
if (updateOverlaps && testOverlap(axis,pHandleEdge, pHandlePrev))
{
AddOverlappingPair(pHandleEdge,pHandlePrev);
addOverlappingPair(pHandleEdge,pHandlePrev);
//AddOverlap(pEdge->m_handle, pPrev->m_handle);
@@ -371,25 +371,25 @@ void btAxisSweep3::SortMinDown(int axis, unsigned short edge, bool updateOverlap
}
// sorting a min edge upwards can only ever *remove* overlaps
void btAxisSweep3::SortMinUp(int axis, unsigned short edge, bool updateOverlaps)
void btAxisSweep3::sortMinUp(int axis, unsigned short edge, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pNext = pEdge + 1;
Handle* pHandleEdge = GetHandle(pEdge->m_handle);
Handle* pHandleEdge = getHandle(pEdge->m_handle);
while (pEdge->m_pos > pNext->m_pos)
{
Handle* pHandleNext = GetHandle(pNext->m_handle);
Handle* pHandleNext = getHandle(pNext->m_handle);
if (pNext->IsMax())
{
// if next edge is maximum remove any overlap between the two handles
if (updateOverlaps)
{
Handle* handle0 = GetHandle(pEdge->m_handle);
Handle* handle1 = GetHandle(pNext->m_handle);
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
btBroadphasePair tmpPair(*handle0,*handle1);
RemoveOverlappingPair(tmpPair);
removeOverlappingPair(tmpPair);
}
@@ -413,29 +413,29 @@ void btAxisSweep3::SortMinUp(int axis, unsigned short edge, bool updateOverlaps)
}
// sorting a max edge downwards can only ever *remove* overlaps
void btAxisSweep3::SortMaxDown(int axis, unsigned short edge, bool updateOverlaps)
void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = GetHandle(pEdge->m_handle);
Handle* pHandleEdge = getHandle(pEdge->m_handle);
while (pEdge->m_pos < pPrev->m_pos)
{
Handle* pHandlePrev = GetHandle(pPrev->m_handle);
Handle* pHandlePrev = getHandle(pPrev->m_handle);
if (!pPrev->IsMax())
{
// if previous edge was a minimum remove any overlap between the two handles
if (updateOverlaps)
{
Handle* handle0 = GetHandle(pEdge->m_handle);
Handle* handle1 = GetHandle(pPrev->m_handle);
btBroadphasePair* pair = FindPair(handle0,handle1);
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pPrev->m_handle);
btBroadphasePair* pair = findPair(handle0,handle1);
//assert(pair);
if (pair)
{
RemoveOverlappingPair(*pair);
removeOverlappingPair(*pair);
}
}
@@ -459,24 +459,24 @@ void btAxisSweep3::SortMaxDown(int axis, unsigned short edge, bool updateOverlap
}
// sorting a max edge upwards can only ever *add* overlaps
void btAxisSweep3::SortMaxUp(int axis, unsigned short edge, bool updateOverlaps)
void btAxisSweep3::sortMaxUp(int axis, unsigned short edge, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pNext = pEdge + 1;
Handle* pHandleEdge = GetHandle(pEdge->m_handle);
Handle* pHandleEdge = getHandle(pEdge->m_handle);
while (pEdge->m_pos > pNext->m_pos)
{
Handle* pHandleNext = GetHandle(pNext->m_handle);
Handle* pHandleNext = getHandle(pNext->m_handle);
if (!pNext->IsMax())
{
// if next edge is a minimum check the bounds and add an overlap if necessary
if (updateOverlaps && TestOverlap(axis, pHandleEdge, pHandleNext))
if (updateOverlaps && testOverlap(axis, pHandleEdge, pHandleNext))
{
Handle* handle0 = GetHandle(pEdge->m_handle);
Handle* handle1 = GetHandle(pNext->m_handle);
AddOverlappingPair(handle0,handle1);
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
addOverlappingPair(handle0,handle1);
}
// update edge reference in other handle