Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -32,16 +32,16 @@ public:
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virtual ~btSimulationIslandManager();
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void InitUnionFind(int n);
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void initUnionFind(int n);
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btUnionFind& GetUnionFind() { return m_unionFind;}
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btUnionFind& getUnionFind() { return m_unionFind;}
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virtual void UpdateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
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virtual void StoreIslandActivationState(btCollisionWorld* world);
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virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
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virtual void storeIslandActivationState(btCollisionWorld* world);
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void FindUnions(btDispatcher* dispatcher);
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void findUnions(btDispatcher* dispatcher);
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@@ -52,7 +52,7 @@ public:
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virtual void ProcessIsland(class btPersistentManifold** manifolds,int numManifolds) = 0;
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};
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void BuildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
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void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
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};
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