Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -28,7 +28,7 @@ btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInte
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#ifndef DISABLE_BVH
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m_bvh = new btOptimizedBvh();
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m_bvh->Build(meshInterface);
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m_bvh->build(meshInterface);
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#endif //DISABLE_BVH
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@@ -40,12 +40,12 @@ btBvhTriangleMeshShape::~btBvhTriangleMeshShape()
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}
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//perform bvh tree traversal and report overlapping triangles to 'callback'
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void btBvhTriangleMeshShape::ProcessAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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#ifdef DISABLE_BVH
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//brute force traverse all triangles
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btTriangleMeshShape::ProcessAllTriangles(callback,aabbMin,aabbMax);
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btTriangleMeshShape::processAllTriangles(callback,aabbMin,aabbMax);
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#else
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//first get all the nodes
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@@ -64,7 +64,7 @@ void btBvhTriangleMeshShape::ProcessAllTriangles(btTriangleCallback* callback,co
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{
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}
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virtual void ProcessNode(const btOptimizedBvhNode* node)
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virtual void processNode(const btOptimizedBvhNode* node)
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{
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const unsigned char *vertexbase;
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int numverts;
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@@ -108,7 +108,7 @@ void btBvhTriangleMeshShape::ProcessAllTriangles(btTriangleCallback* callback,co
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#endif //DEBUG_TRIANGLE_MESH
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}
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m_callback->ProcessTriangle(m_triangle,node->m_subPart,node->m_triangleIndex);
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m_callback->processTriangle(m_triangle,node->m_subPart,node->m_triangleIndex);
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m_meshInterface->unLockReadOnlyVertexBase(node->m_subPart);
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}
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@@ -116,7 +116,7 @@ void btBvhTriangleMeshShape::ProcessAllTriangles(btTriangleCallback* callback,co
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MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface);
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m_bvh->ReportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
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m_bvh->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
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#endif//DISABLE_BVH
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@@ -132,7 +132,7 @@ void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
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btTriangleMeshShape::setLocalScaling(scaling);
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delete m_bvh;
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m_bvh = new btOptimizedBvh();
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m_bvh->Build(m_meshInterface);
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m_bvh->build(m_meshInterface);
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//rebuild the bvh...
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}
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}
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