Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -28,7 +28,7 @@ btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInte
#ifndef DISABLE_BVH
m_bvh = new btOptimizedBvh();
m_bvh->Build(meshInterface);
m_bvh->build(meshInterface);
#endif //DISABLE_BVH
@@ -40,12 +40,12 @@ btBvhTriangleMeshShape::~btBvhTriangleMeshShape()
}
//perform bvh tree traversal and report overlapping triangles to 'callback'
void btBvhTriangleMeshShape::ProcessAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
#ifdef DISABLE_BVH
//brute force traverse all triangles
btTriangleMeshShape::ProcessAllTriangles(callback,aabbMin,aabbMax);
btTriangleMeshShape::processAllTriangles(callback,aabbMin,aabbMax);
#else
//first get all the nodes
@@ -64,7 +64,7 @@ void btBvhTriangleMeshShape::ProcessAllTriangles(btTriangleCallback* callback,co
{
}
virtual void ProcessNode(const btOptimizedBvhNode* node)
virtual void processNode(const btOptimizedBvhNode* node)
{
const unsigned char *vertexbase;
int numverts;
@@ -108,7 +108,7 @@ void btBvhTriangleMeshShape::ProcessAllTriangles(btTriangleCallback* callback,co
#endif //DEBUG_TRIANGLE_MESH
}
m_callback->ProcessTriangle(m_triangle,node->m_subPart,node->m_triangleIndex);
m_callback->processTriangle(m_triangle,node->m_subPart,node->m_triangleIndex);
m_meshInterface->unLockReadOnlyVertexBase(node->m_subPart);
}
@@ -116,7 +116,7 @@ void btBvhTriangleMeshShape::ProcessAllTriangles(btTriangleCallback* callback,co
MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface);
m_bvh->ReportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
m_bvh->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
#endif//DISABLE_BVH
@@ -132,7 +132,7 @@ void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
btTriangleMeshShape::setLocalScaling(scaling);
delete m_bvh;
m_bvh = new btOptimizedBvh();
m_bvh->Build(m_meshInterface);
m_bvh->build(m_meshInterface);
//rebuild the bvh...
}
}