Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -36,23 +36,23 @@ class btConvexShape : public btCollisionShape
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public:
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btConvexShape();
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virtual btVector3 LocalGetSupportingVertex(const btVector3& vec)const;
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virtual btVector3 LocalGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0;
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virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0;
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//notice that the vectors should be unit length
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virtual void BatchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
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// testing for hullnode code
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///GetAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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void GetAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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{
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GetAabbSlow(t,aabbMin,aabbMax);
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getAabbSlow(t,aabbMin,aabbMax);
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}
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virtual void GetAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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virtual void setLocalScaling(const btVector3& scaling);
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@@ -62,11 +62,11 @@ public:
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}
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virtual void SetMargin(float margin)
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virtual void setMargin(float margin)
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{
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m_collisionMargin = margin;
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}
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virtual float GetMargin() const
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virtual float getMargin() const
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{
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return m_collisionMargin;
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}
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