Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -45,7 +45,7 @@ public:
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{
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}
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virtual void InternalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
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virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
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{
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for (int i=0;i<3;i++)
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{
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@@ -69,7 +69,7 @@ public:
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btVector3 btConvexTriangleMeshShape::LocalGetSupportingVertexWithoutMargin(const btVector3& vec0)const
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btVector3 btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
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{
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btVector3 supVec(0.f,0.f,0.f);
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@@ -92,7 +92,7 @@ btVector3 btConvexTriangleMeshShape::LocalGetSupportingVertexWithoutMargin(const
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return supVec;
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}
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void btConvexTriangleMeshShape::BatchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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{
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//use 'w' component of supportVerticesOut?
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{
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@@ -118,11 +118,11 @@ void btConvexTriangleMeshShape::BatchedUnitVectorGetSupportingVertexWithoutMargi
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btVector3 btConvexTriangleMeshShape::LocalGetSupportingVertex(const btVector3& vec)const
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btVector3 btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& vec)const
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{
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btVector3 supVertex = LocalGetSupportingVertexWithoutMargin(vec);
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btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
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if ( GetMargin()!=0.f )
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if ( getMargin()!=0.f )
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{
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btVector3 vecnorm = vec;
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if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
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@@ -130,7 +130,7 @@ btVector3 btConvexTriangleMeshShape::LocalGetSupportingVertex(const btVector3& v
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vecnorm.setValue(-1.f,-1.f,-1.f);
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}
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vecnorm.normalize();
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supVertex+= GetMargin() * vecnorm;
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supVertex+= getMargin() * vecnorm;
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}
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return supVertex;
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}
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@@ -145,7 +145,7 @@ btVector3 btConvexTriangleMeshShape::LocalGetSupportingVertex(const btVector3& v
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//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
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//Please note that you can debug-draw btConvexTriangleMeshShape with the Raytracer Demo
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int btConvexTriangleMeshShape::GetNumVertices() const
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int btConvexTriangleMeshShape::getNumVertices() const
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{
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//cache this?
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assert(0);
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@@ -153,34 +153,34 @@ int btConvexTriangleMeshShape::GetNumVertices() const
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}
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int btConvexTriangleMeshShape::GetNumEdges() const
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int btConvexTriangleMeshShape::getNumEdges() const
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{
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assert(0);
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return 0;
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}
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void btConvexTriangleMeshShape::GetEdge(int i,btPoint3& pa,btPoint3& pb) const
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void btConvexTriangleMeshShape::getEdge(int i,btPoint3& pa,btPoint3& pb) const
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{
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assert(0);
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}
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void btConvexTriangleMeshShape::GetVertex(int i,btPoint3& vtx) const
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void btConvexTriangleMeshShape::getVertex(int i,btPoint3& vtx) const
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{
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assert(0);
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}
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int btConvexTriangleMeshShape::GetNumPlanes() const
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int btConvexTriangleMeshShape::getNumPlanes() const
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{
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return 0;
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}
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void btConvexTriangleMeshShape::GetPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const
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void btConvexTriangleMeshShape::getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const
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{
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assert(0);
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}
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//not yet
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bool btConvexTriangleMeshShape::IsInside(const btPoint3& pt,btScalar tolerance) const
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bool btConvexTriangleMeshShape::isInside(const btPoint3& pt,btScalar tolerance) const
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{
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assert(0);
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return false;
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