Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -151,45 +151,45 @@ const int ZZ = 1;
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}
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btVector3 btCylinderShapeX::LocalGetSupportingVertexWithoutMargin(const btVector3& vec)const
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btVector3 btCylinderShapeX::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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{
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return CylinderLocalSupportX(GetHalfExtents(),vec);
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return CylinderLocalSupportX(getHalfExtents(),vec);
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}
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btVector3 btCylinderShapeZ::LocalGetSupportingVertexWithoutMargin(const btVector3& vec)const
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btVector3 btCylinderShapeZ::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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{
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return CylinderLocalSupportZ(GetHalfExtents(),vec);
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return CylinderLocalSupportZ(getHalfExtents(),vec);
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}
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btVector3 btCylinderShape::LocalGetSupportingVertexWithoutMargin(const btVector3& vec)const
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btVector3 btCylinderShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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{
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return CylinderLocalSupportY(GetHalfExtents(),vec);
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return CylinderLocalSupportY(getHalfExtents(),vec);
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}
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void btCylinderShape::BatchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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void btCylinderShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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{
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for (int i=0;i<numVectors;i++)
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{
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supportVerticesOut[i] = CylinderLocalSupportY(GetHalfExtents(),vectors[i]);
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supportVerticesOut[i] = CylinderLocalSupportY(getHalfExtents(),vectors[i]);
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}
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}
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void btCylinderShapeZ::BatchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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void btCylinderShapeZ::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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{
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for (int i=0;i<numVectors;i++)
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{
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supportVerticesOut[i] = CylinderLocalSupportZ(GetHalfExtents(),vectors[i]);
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supportVerticesOut[i] = CylinderLocalSupportZ(getHalfExtents(),vectors[i]);
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}
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}
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void btCylinderShapeX::BatchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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void btCylinderShapeX::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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{
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for (int i=0;i<numVectors;i++)
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{
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supportVerticesOut[i] = CylinderLocalSupportX(GetHalfExtents(),vectors[i]);
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supportVerticesOut[i] = CylinderLocalSupportX(getHalfExtents(),vectors[i]);
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}
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}
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