Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -32,28 +32,28 @@ public:
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btMinkowskiSumShape(btConvexShape* shapeA,btConvexShape* shapeB);
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virtual btVector3 LocalGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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virtual void BatchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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virtual void CalculateLocalInertia(btScalar mass,btVector3& inertia);
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
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void SetTransformA(const btTransform& transA) { m_transA = transA;}
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void SetTransformB(const btTransform& transB) { m_transB = transB;}
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void setTransformA(const btTransform& transA) { m_transA = transA;}
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void setTransformB(const btTransform& transB) { m_transB = transB;}
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const btTransform& GetTransformA()const { return m_transA;}
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const btTransform& getTransformA()const { return m_transA;}
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const btTransform& GetTransformB()const { return m_transB;}
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virtual int GetShapeType() const { return MINKOWSKI_SUM_SHAPE_PROXYTYPE; }
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virtual int getShapeType() const { return MINKOWSKI_SUM_SHAPE_PROXYTYPE; }
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virtual float GetMargin() const;
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virtual float getMargin() const;
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const btConvexShape* GetShapeA() const { return m_shapeA;}
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const btConvexShape* GetShapeB() const { return m_shapeB;}
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const btConvexShape* getShapeA() const { return m_shapeA;}
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const btConvexShape* getShapeB() const { return m_shapeB;}
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virtual char* GetName()const
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virtual char* getName()const
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{
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return "MinkowskiSum";
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}
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