Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -30,7 +30,7 @@ struct btIndexedMesh
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};
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///TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays.
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///Additional meshes can be added using AddIndexedMesh
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///Additional meshes can be added using addIndexedMesh
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///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
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///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
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class btTriangleIndexVertexArray : public btStridingMeshInterface
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@@ -49,7 +49,7 @@ public:
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//just to be backwards compatible
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btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,float* vertexBase,int vertexStride);
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void AddIndexedMesh(const btIndexedMesh& mesh)
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void addIndexedMesh(const btIndexedMesh& mesh)
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{
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m_indexedMeshes.push_back(mesh);
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}
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