Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -30,7 +30,7 @@ struct btIndexedMesh
};
///TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays.
///Additional meshes can be added using AddIndexedMesh
///Additional meshes can be added using addIndexedMesh
///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
class btTriangleIndexVertexArray : public btStridingMeshInterface
@@ -49,7 +49,7 @@ public:
//just to be backwards compatible
btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,float* vertexBase,int vertexStride);
void AddIndexedMesh(const btIndexedMesh& mesh)
void addIndexedMesh(const btIndexedMesh& mesh)
{
m_indexedMeshes.push_back(mesh);
}