Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -49,9 +49,9 @@ class btPersistentManifold
/// sort cached points so most isolated points come first
int SortCachedPoints(const btManifoldPoint& pt);
int sortCachedPoints(const btManifoldPoint& pt);
int FindContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt);
int findContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt);
public:
@@ -64,72 +64,72 @@ public:
{
}
inline void* GetBody0() { return m_body0;}
inline void* GetBody1() { return m_body1;}
inline void* getBody0() { return m_body0;}
inline void* getBody1() { return m_body1;}
inline const void* GetBody0() const { return m_body0;}
inline const void* GetBody1() const { return m_body1;}
inline const void* getBody0() const { return m_body0;}
inline const void* getBody1() const { return m_body1;}
void SetBodies(void* body0,void* body1)
void setBodies(void* body0,void* body1)
{
m_body0 = body0;
m_body1 = body1;
}
void ClearUserCache(btManifoldPoint& pt);
void clearUserCache(btManifoldPoint& pt);
#ifdef DEBUG_PERSISTENCY
void DebugPersistency();
#endif //
inline int GetNumContacts() const { return m_cachedPoints;}
inline int getNumContacts() const { return m_cachedPoints;}
inline const btManifoldPoint& GetContactPoint(int index) const
inline const btManifoldPoint& getContactPoint(int index) const
{
ASSERT(index < m_cachedPoints);
return m_pointCache[index];
}
inline btManifoldPoint& GetContactPoint(int index)
inline btManifoldPoint& getContactPoint(int index)
{
ASSERT(index < m_cachedPoints);
return m_pointCache[index];
}
/// todo: get this margin from the current physics / collision environment
float GetContactBreakingTreshold() const;
float getContactBreakingTreshold() const;
int GetCacheEntry(const btManifoldPoint& newPoint) const;
int getCacheEntry(const btManifoldPoint& newPoint) const;
void AddManifoldPoint( const btManifoldPoint& newPoint);
void RemoveContactPoint (int index)
void removeContactPoint (int index)
{
ClearUserCache(m_pointCache[index]);
clearUserCache(m_pointCache[index]);
int lastUsedIndex = GetNumContacts() - 1;
int lastUsedIndex = getNumContacts() - 1;
m_pointCache[index] = m_pointCache[lastUsedIndex];
//get rid of duplicated userPersistentData pointer
m_pointCache[lastUsedIndex].m_userPersistentData = 0;
m_cachedPoints--;
}
void ReplaceContactPoint(const btManifoldPoint& newPoint,int insertIndex)
void replaceContactPoint(const btManifoldPoint& newPoint,int insertIndex)
{
assert(ValidContactDistance(newPoint));
assert(validContactDistance(newPoint));
ClearUserCache(m_pointCache[insertIndex]);
clearUserCache(m_pointCache[insertIndex]);
m_pointCache[insertIndex] = newPoint;
}
bool ValidContactDistance(const btManifoldPoint& pt) const
bool validContactDistance(const btManifoldPoint& pt) const
{
return pt.m_distance1 <= GetContactBreakingTreshold();
return pt.m_distance1 <= getContactBreakingTreshold();
}
/// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
void RefreshContactPoints( const btTransform& trA,const btTransform& trB);
void refreshContactPoints( const btTransform& trA,const btTransform& trB);
void ClearManifold();
void clearManifold();