Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -100,8 +100,8 @@ float resolveSingleCollision(
)
{
const btVector3& pos1 = contactPoint.GetPositionWorldOnA();
const btVector3& pos2 = contactPoint.GetPositionWorldOnB();
const btVector3& pos1 = contactPoint.getPositionWorldOnA();
const btVector3& pos2 = contactPoint.getPositionWorldOnB();
// printf("distance=%f\n",distance);
@@ -136,7 +136,7 @@ float resolveSingleCollision(
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
assert(cpd);
btScalar distance = cpd->m_penetration;//contactPoint.GetDistance();
btScalar distance = cpd->m_penetration;//contactPoint.getDistance();
//distance = 0.f;
@@ -174,8 +174,8 @@ float resolveSingleFriction(
)
{
const btVector3& pos1 = contactPoint.GetPositionWorldOnA();
const btVector3& pos2 = contactPoint.GetPositionWorldOnB();
const btVector3& pos1 = contactPoint.getPositionWorldOnA();
const btVector3& pos2 = contactPoint.getPositionWorldOnB();
btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();