Refactoring: another huge number of changes, renamed methods to start with lower-case.
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@@ -72,7 +72,7 @@ void btDiscreteDynamicsWorld::stepSimulation(float timeStep)
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predictUnconstraintMotion(timeStep);
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///perform collision detection
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PerformDiscreteCollisionDetection();
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performDiscreteCollisionDetection();
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calculateSimulationIslands();
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@@ -104,7 +104,7 @@ void btDiscreteDynamicsWorld::updateVehicles(float timeStep)
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for (int i=0;i<m_vehicles.size();i++)
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{
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btRaycastVehicle* vehicle = m_vehicles[i];
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vehicle->UpdateVehicle( timeStep);
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vehicle->updateVehicle( timeStep);
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}
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}
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@@ -184,7 +184,7 @@ void btDiscreteDynamicsWorld::solveContactConstraints(btContactSolverInfo& solve
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virtual void ProcessIsland(btPersistentManifold** manifolds,int numManifolds)
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{
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m_solver->SolveGroup( manifolds, numManifolds,m_solverInfo,m_debugDrawer);
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m_solver->solveGroup( manifolds, numManifolds,m_solverInfo,m_debugDrawer);
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}
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};
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@@ -194,7 +194,7 @@ void btDiscreteDynamicsWorld::solveContactConstraints(btContactSolverInfo& solve
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/// solve all the contact points and contact friction
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m_islandManager->BuildAndProcessIslands(GetCollisionWorld()->GetDispatcher(),GetCollisionWorld()->GetCollisionObjectArray(),&solverCallback);
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m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld()->getCollisionObjectArray(),&solverCallback);
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}
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@@ -203,7 +203,7 @@ void btDiscreteDynamicsWorld::solveContactConstraints(btContactSolverInfo& solve
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void btDiscreteDynamicsWorld::solveNoncontactConstraints(btContactSolverInfo& solverInfo)
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{
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#ifdef USE_QUICKPROF
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Profiler::beginBlock("SolveConstraint");
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Profiler::beginBlock("solveConstraint");
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#endif //USE_QUICKPROF
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@@ -215,7 +215,7 @@ void btDiscreteDynamicsWorld::solveNoncontactConstraints(btContactSolverInfo& so
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for (i=0;i< numConstraints ; i++ )
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{
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btTypedConstraint* constraint = m_constraints[i];
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constraint->BuildJacobian();
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constraint->buildJacobian();
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}
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//solve the regular non-contact constraints (point 2 point, hinge, generic d6)
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@@ -227,12 +227,12 @@ void btDiscreteDynamicsWorld::solveNoncontactConstraints(btContactSolverInfo& so
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for (i=0;i< numConstraints ; i++ )
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{
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btTypedConstraint* constraint = m_constraints[i];
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constraint->SolveConstraint( solverInfo.m_timeStep );
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constraint->solveConstraint( solverInfo.m_timeStep );
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}
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}
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#ifdef USE_QUICKPROF
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Profiler::endBlock("SolveConstraint");
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Profiler::endBlock("solveConstraint");
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#endif //USE_QUICKPROF
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}
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@@ -244,7 +244,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
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Profiler::beginBlock("IslandUnionFind");
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#endif //USE_QUICKPROF
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GetSimulationIslandManager()->UpdateActivationState(GetCollisionWorld(),GetCollisionWorld()->GetDispatcher());
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getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
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{
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int i;
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@@ -253,8 +253,8 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
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{
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btTypedConstraint* constraint = m_constraints[i];
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const btRigidBody* colObj0 = &constraint->GetRigidBodyA();
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const btRigidBody* colObj1 = &constraint->GetRigidBodyB();
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const btRigidBody* colObj0 = &constraint->getRigidBodyA();
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const btRigidBody* colObj1 = &constraint->getRigidBodyB();
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if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
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((colObj1) && ((colObj1)->mergesSimulationIslands())))
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@@ -262,7 +262,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
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if (colObj0->IsActive() || colObj1->IsActive())
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{
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GetSimulationIslandManager()->GetUnionFind().unite((colObj0)->m_islandTag1,
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getSimulationIslandManager()->getUnionFind().unite((colObj0)->m_islandTag1,
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(colObj1)->m_islandTag1);
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}
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}
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@@ -270,7 +270,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
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}
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//Store the island id in each body
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GetSimulationIslandManager()->StoreIslandActivationState(GetCollisionWorld());
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getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
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#ifdef USE_QUICKPROF
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Profiler::endBlock("IslandUnionFind");
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@@ -290,9 +290,9 @@ void btDiscreteDynamicsWorld::updateAabbs()
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if (body->IsActive() && (!body->IsStatic()))
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{
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btPoint3 minAabb,maxAabb;
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colObj->m_collisionShape->GetAabb(colObj->m_worldTransform, minAabb,maxAabb);
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colObj->m_collisionShape->getAabb(colObj->m_worldTransform, minAabb,maxAabb);
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btSimpleBroadphase* bp = (btSimpleBroadphase*)m_pairCache;
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bp->SetAabb(body->m_broadphaseHandle,minAabb,maxAabb);
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bp->setAabb(body->m_broadphaseHandle,minAabb,maxAabb);
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}
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}
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}
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