Refactoring: another huge number of changes, renamed methods to start with lower-case.

This commit is contained in:
ejcoumans
2006-09-28 01:11:16 +00:00
parent d0f09040e9
commit 2b1657b1dd
185 changed files with 2103 additions and 2095 deletions

View File

@@ -72,7 +72,7 @@ void btDiscreteDynamicsWorld::stepSimulation(float timeStep)
predictUnconstraintMotion(timeStep);
///perform collision detection
PerformDiscreteCollisionDetection();
performDiscreteCollisionDetection();
calculateSimulationIslands();
@@ -104,7 +104,7 @@ void btDiscreteDynamicsWorld::updateVehicles(float timeStep)
for (int i=0;i<m_vehicles.size();i++)
{
btRaycastVehicle* vehicle = m_vehicles[i];
vehicle->UpdateVehicle( timeStep);
vehicle->updateVehicle( timeStep);
}
}
@@ -184,7 +184,7 @@ void btDiscreteDynamicsWorld::solveContactConstraints(btContactSolverInfo& solve
virtual void ProcessIsland(btPersistentManifold** manifolds,int numManifolds)
{
m_solver->SolveGroup( manifolds, numManifolds,m_solverInfo,m_debugDrawer);
m_solver->solveGroup( manifolds, numManifolds,m_solverInfo,m_debugDrawer);
}
};
@@ -194,7 +194,7 @@ void btDiscreteDynamicsWorld::solveContactConstraints(btContactSolverInfo& solve
/// solve all the contact points and contact friction
m_islandManager->BuildAndProcessIslands(GetCollisionWorld()->GetDispatcher(),GetCollisionWorld()->GetCollisionObjectArray(),&solverCallback);
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld()->getCollisionObjectArray(),&solverCallback);
}
@@ -203,7 +203,7 @@ void btDiscreteDynamicsWorld::solveContactConstraints(btContactSolverInfo& solve
void btDiscreteDynamicsWorld::solveNoncontactConstraints(btContactSolverInfo& solverInfo)
{
#ifdef USE_QUICKPROF
Profiler::beginBlock("SolveConstraint");
Profiler::beginBlock("solveConstraint");
#endif //USE_QUICKPROF
@@ -215,7 +215,7 @@ void btDiscreteDynamicsWorld::solveNoncontactConstraints(btContactSolverInfo& so
for (i=0;i< numConstraints ; i++ )
{
btTypedConstraint* constraint = m_constraints[i];
constraint->BuildJacobian();
constraint->buildJacobian();
}
//solve the regular non-contact constraints (point 2 point, hinge, generic d6)
@@ -227,12 +227,12 @@ void btDiscreteDynamicsWorld::solveNoncontactConstraints(btContactSolverInfo& so
for (i=0;i< numConstraints ; i++ )
{
btTypedConstraint* constraint = m_constraints[i];
constraint->SolveConstraint( solverInfo.m_timeStep );
constraint->solveConstraint( solverInfo.m_timeStep );
}
}
#ifdef USE_QUICKPROF
Profiler::endBlock("SolveConstraint");
Profiler::endBlock("solveConstraint");
#endif //USE_QUICKPROF
}
@@ -244,7 +244,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
Profiler::beginBlock("IslandUnionFind");
#endif //USE_QUICKPROF
GetSimulationIslandManager()->UpdateActivationState(GetCollisionWorld(),GetCollisionWorld()->GetDispatcher());
getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
{
int i;
@@ -253,8 +253,8 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
{
btTypedConstraint* constraint = m_constraints[i];
const btRigidBody* colObj0 = &constraint->GetRigidBodyA();
const btRigidBody* colObj1 = &constraint->GetRigidBodyB();
const btRigidBody* colObj0 = &constraint->getRigidBodyA();
const btRigidBody* colObj1 = &constraint->getRigidBodyB();
if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
((colObj1) && ((colObj1)->mergesSimulationIslands())))
@@ -262,7 +262,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
if (colObj0->IsActive() || colObj1->IsActive())
{
GetSimulationIslandManager()->GetUnionFind().unite((colObj0)->m_islandTag1,
getSimulationIslandManager()->getUnionFind().unite((colObj0)->m_islandTag1,
(colObj1)->m_islandTag1);
}
}
@@ -270,7 +270,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
}
//Store the island id in each body
GetSimulationIslandManager()->StoreIslandActivationState(GetCollisionWorld());
getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
#ifdef USE_QUICKPROF
Profiler::endBlock("IslandUnionFind");
@@ -290,9 +290,9 @@ void btDiscreteDynamicsWorld::updateAabbs()
if (body->IsActive() && (!body->IsStatic()))
{
btPoint3 minAabb,maxAabb;
colObj->m_collisionShape->GetAabb(colObj->m_worldTransform, minAabb,maxAabb);
colObj->m_collisionShape->getAabb(colObj->m_worldTransform, minAabb,maxAabb);
btSimpleBroadphase* bp = (btSimpleBroadphase*)m_pairCache;
bp->SetAabb(body->m_broadphaseHandle,minAabb,maxAabb);
bp->setAabb(body->m_broadphaseHandle,minAabb,maxAabb);
}
}
}