Merge branch 'master' of https://github.com/erwincoumans/bullet3
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@@ -12,6 +12,7 @@
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#include "BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h"
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#include "BulletDynamics/Featherstone/btMultiBodySliderConstraint.h"
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#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "LinearMath/btHashMap.h"
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#include "BulletInverseDynamics/MultiBodyTree.hpp"
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#include "IKTrajectoryHelper.h"
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@@ -2817,7 +2818,10 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = clientCmd.m_physSimParamArgs.m_numSolverIterations;
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}
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if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_CONTACT_BREAKING_THRESHOLD)
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{
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gContactBreakingThreshold = clientCmd.m_physSimParamArgs.m_contactBreakingThreshold;
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}
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if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_COLLISION_FILTER_MODE)
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{
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m_data->m_broadphaseCollisionFilterCallback->m_filterMode = clientCmd.m_physSimParamArgs.m_collisionFilterMode;
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