Added new GPU physics demo into both trunk and branch.
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@@ -1,5 +1,15 @@
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(Add new stuff at the top!)
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Sept 27th:
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==========
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* Added a 'collisionMap' and pre-populated it with the handles of
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four of the cubes (which are coloured RED so you can see them).
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* Non-red cubes are painted in shades of blue/green.
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* Every cube (including the red ones) is gravitationally attracted
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to all four red cubes in inverse proportion to their ranges.
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Sept 9th:
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=========
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* Merged in my latest changes into SVN repository.
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* Arranged to avoid reading/writing textures at same time.
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* Removed depth and stencil buffers from FBO's.
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