Added new GPU physics demo into both trunk and branch.
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@@ -29,27 +29,7 @@ help with our debugging problems.
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without that, doing physics in the GPU is going to be
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virtually impossible).
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3) Run without forces being applied:
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GPU_physics -f
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This sets the cubes off moving at constant speed (each cube
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going at a different speed and spinning).
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Run without collision against the ground:
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GPU_physics -c
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The cubes move under gravity - but don't interact with the
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notional ground plane so the eventually fall off the bottom
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of the screen..
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If either (3) or (4) fails but (1) and (2) worked then the
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problem is probably something to do with render-to-texture.
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This is the most likely scenario.
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4) Run without vertex texturing:
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3) Run without vertex texturing:
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GPU_physics_demo -v
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