X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)
Add 'createCollisionObjectGraphicsObject' API for CommonPhysicsSetup Add 'pthread' dependency as workaround for NVIDIA graphics driver issue (see //See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642 )
This commit is contained in:
247
Demos/CommonMultiBodySetup.h
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247
Demos/CommonMultiBodySetup.h
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@@ -0,0 +1,247 @@
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#ifndef COMMON_MULTI_BODY_SETUP_H
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#define COMMON_MULTI_BODY_SETUP_H
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//todo: replace this 'btBulletDynamicsCommon.h' header with specific used header files
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#include "btBulletDynamicsCommon.h"
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#include "CommonPhysicsSetup.h"
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
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struct CommonMultiBodySetup : public CommonPhysicsSetup
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{
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//keep the collision shapes, for deletion/cleanup
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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btMultiBodyConstraintSolver* m_solver;
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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btMultiBodyDynamicsWorld* m_dynamicsWorld;
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//data for picking objects
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class btRigidBody* m_pickedBody;
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class btTypedConstraint* m_pickedConstraint;
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btVector3 m_oldPickingPos;
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btVector3 m_hitPos;
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btScalar m_oldPickingDist;
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CommonMultiBodySetup()
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:m_broadphase(0),
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m_dispatcher(0),
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m_solver(0),
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m_collisionConfiguration(0),
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m_dynamicsWorld(0),
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m_pickedBody(0),
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m_pickedConstraint(0)
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{
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}
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virtual void createEmptyDynamicsWorld()
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{
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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//m_collisionConfiguration->setConvexConvexMultipointIterations();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_broadphase = new btDbvtBroadphase();
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m_solver = new btMultiBodyConstraintSolver;
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m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
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m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
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}
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virtual void stepSimulation(float deltaTime)
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{
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->stepSimulation(deltaTime);
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}
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}
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virtual void exitPhysics()
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{
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removePickingConstraint();
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//cleanup in the reverse order of creation/initialization
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//remove the rigidbodies from the dynamics world and delete them
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if (m_dynamicsWorld)
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{
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int i;
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for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
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{
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m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i));
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}
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for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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delete body->getMotionState();
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}
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m_dynamicsWorld->removeCollisionObject(obj);
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delete obj;
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}
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}
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//delete collision shapes
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for (int j = 0; j<m_collisionShapes.size(); j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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}
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m_collisionShapes.clear();
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delete m_dynamicsWorld;
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delete m_solver;
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delete m_broadphase;
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delete m_dispatcher;
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delete m_collisionConfiguration;
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}
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virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
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{
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if (m_dynamicsWorld)
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{
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gfxBridge.syncPhysicsToGraphics(m_dynamicsWorld);
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}
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}
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virtual void debugDraw()
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{
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->debugDrawWorld();
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}
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}
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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if (m_dynamicsWorld==0)
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return false;
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btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
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m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
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if (rayCallback.hasHit())
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{
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btVector3 pickPos = rayCallback.m_hitPointWorld;
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btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
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if (body)
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{
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//other exclusions?
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if (!(body->isStaticObject() || body->isKinematicObject()))
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{
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m_pickedBody = body;
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m_pickedBody->setActivationState(DISABLE_DEACTIVATION);
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//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
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btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
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btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body, localPivot);
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m_dynamicsWorld->addConstraint(p2p, true);
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m_pickedConstraint = p2p;
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btScalar mousePickClamping = 30.f;
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p2p->m_setting.m_impulseClamp = mousePickClamping;
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//very weak constraint for picking
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p2p->m_setting.m_tau = 0.001f;
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}
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}
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// pickObject(pickPos, rayCallback.m_collisionObject);
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m_oldPickingPos = rayToWorld;
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m_hitPos = pickPos;
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m_oldPickingDist = (pickPos - rayFromWorld).length();
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// printf("hit !\n");
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//add p2p
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}
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return false;
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}
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virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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if (m_pickedBody && m_pickedConstraint)
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{
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btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickedConstraint);
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if (pickCon)
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{
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//keep it at the same picking distance
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btVector3 newPivotB;
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btVector3 dir = rayToWorld - rayFromWorld;
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dir.normalize();
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dir *= m_oldPickingDist;
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newPivotB = rayFromWorld + dir;
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pickCon->setPivotB(newPivotB);
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return true;
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}
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}
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return false;
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}
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virtual void removePickingConstraint()
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{
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if (m_pickedConstraint)
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{
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m_dynamicsWorld->removeConstraint(m_pickedConstraint);
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delete m_pickedConstraint;
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m_pickedConstraint = 0;
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m_pickedBody = 0;
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}
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}
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btBoxShape* createBoxShape(const btVector3& halfExtents)
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{
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btBoxShape* box = new btBoxShape(halfExtents);
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return box;
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}
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btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1))
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{
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btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
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//rigidbody is dynamic if and only if mass is non zero, otherwise static
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bool isDynamic = (mass != 0.f);
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btVector3 localInertia(0, 0, 0);
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if (isDynamic)
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shape->calculateLocalInertia(mass, localInertia);
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//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
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#define USE_MOTIONSTATE 1
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#ifdef USE_MOTIONSTATE
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btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
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btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, shape, localInertia);
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btRigidBody* body = new btRigidBody(cInfo);
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//body->setContactProcessingThreshold(m_defaultContactProcessingThreshold);
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#else
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btRigidBody* body = new btRigidBody(mass, 0, shape, localInertia);
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body->setWorldTransform(startTransform);
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#endif//
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body->setUserIndex(-1);
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m_dynamicsWorld->addRigidBody(body);
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return body;
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}
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};
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#endif //COMMON_MULTI_BODY_SETUP_H
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@@ -3,6 +3,7 @@
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#define COMMON_PHYSICS_SETUP_H
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class btRigidBody;
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class btCollisionObject;
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class btBoxShape;
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class btTransform;
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class btCollisionShape;
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@@ -18,6 +19,10 @@ struct GraphicsPhysicsBridge
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virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color)
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{
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}
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
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{
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}
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
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{
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}
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@@ -32,11 +37,11 @@ struct GraphicsPhysicsBridge
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{
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return 0;
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}
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virtual void setUpAxis(int axis)
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{
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}
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};
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struct CommonPhysicsSetup
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@@ -462,7 +462,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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{
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const int s=x>>4;
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const GLubyte b=180;
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GLubyte c=b+((s+t&1)&1)*(255-b);
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GLubyte c=b+((s+(t&1))&1)*(255-b);
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pi[0]=pi[1]=pi[2]=pi[3]=c;pi+=3;
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}
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}
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@@ -518,7 +518,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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glColor3f(color.x(),color.y(), color.z());
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bool useWireframeFallback = true;
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//bool useWireframeFallback = true;
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if (!(debugMode & btIDebugDraw::DBG_DrawWireframe))
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{
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@@ -535,7 +535,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
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float radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
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drawSphere(radius,10,10);
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useWireframeFallback = false;
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//useWireframeFallback = false;
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break;
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}
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@@ -586,7 +586,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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glEnd();
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#endif
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useWireframeFallback = false;
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//useWireframeFallback = false;
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break;
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}
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@@ -617,7 +617,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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glTranslatef(0.0, 0.0, -0.5*height);
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glutSolidCone(radius,height,10,10);
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useWireframeFallback = false;
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//useWireframeFallback = false;
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break;
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}
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@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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@@ -17,6 +17,11 @@ subject to the following restrictions:
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#include "DemoApplication.h"
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#if !defined(_WIN32) && !defined(__APPLE__)
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//assume linux workaround
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#include <pthread.h>
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#endif
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//glut is C code, this global gDemoApplication links glut to the C++ demo
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static DemoApplication* gDemoApplication = 0;
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@@ -74,9 +79,17 @@ static void glutDisplayCallback(void)
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//#include <GL/glut.h>
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int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp) {
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gDemoApplication = demoApp;
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#if !defined(_WIN32) && !defined(__APPLE__)
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//Access pthreads as a workaround for a bug in Linux/Ubuntu
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//See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642
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int i=pthread_getconcurrency();
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printf("pthread_getconcurrency()=%d\n",i);
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#endif
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
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glutInitWindowPosition(width/2, height/2);
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@@ -112,7 +125,7 @@ CGLSetParameter(cgl_context, kCGLCPSwapInterval, &swap_interval);
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#endif
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glutMainLoop();
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return 0;
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}
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@@ -3,19 +3,59 @@
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SerializeSetup::SerializeSetup()
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{
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}
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SerializeSetup::~SerializeSetup()
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{
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}
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void SerializeSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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{
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this->createEmptyDynamicsWorld();
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gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
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btBulletWorldImporter* importer = new btBulletWorldImporter(m_dynamicsWorld);
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const char* filename = "testFile.bullet";
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importer->loadFile(filename);
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}
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const char* someFileName="spider.bullet";
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const char* prefix[]={"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int numPrefixes = sizeof(prefix)/sizeof(const char*);
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char relativeFileName[1024];
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FILE* f=0;
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bool fileFound = false;
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int result = 0;
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for (int i=0;!f && i<numPrefixes;i++)
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{
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sprintf(relativeFileName,"%s%s",prefix[i],someFileName);
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f = fopen(relativeFileName,"rb");
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if (f)
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{
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fileFound = true;
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break;
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}
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}
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if (f)
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{
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fclose(f);
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}
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importer->loadFile(relativeFileName);
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//for now, guess the up axis from gravity
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if (m_dynamicsWorld->getGravity()[1] == 0.f)
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{
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gfxBridge.setUpAxis(2);
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} else
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{
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gfxBridge.setUpAxis(1);
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}
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}
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void SerializeSetup::stepSimulation(float deltaTime)
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{
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CommonRigidBodySetup::stepSimulation(deltaTime);
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}
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@@ -7,8 +7,9 @@ class SerializeSetup : public CommonRigidBodySetup
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public:
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SerializeSetup();
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virtual ~SerializeSetup();
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virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
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virtual void stepSimulation(float deltaTime);
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};
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#endif //SERIALIZE_SETUP_H
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@@ -34,7 +34,7 @@ function createDemos( demos, incdirs, linknames)
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linkoptions { "-framework Carbon -framework OpenGL -framework AGL -framework Glut" }
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configuration {"not Windows", "not MacOSX"}
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links {"GL","GLU","glut"}
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links {"GL","GLU","glut","pthread"}
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configuration{}
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