X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)
Add 'createCollisionObjectGraphicsObject' API for CommonPhysicsSetup Add 'pthread' dependency as workaround for NVIDIA graphics driver issue (see //See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642 )
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@@ -462,7 +462,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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{
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const int s=x>>4;
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const GLubyte b=180;
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GLubyte c=b+((s+t&1)&1)*(255-b);
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GLubyte c=b+((s+(t&1))&1)*(255-b);
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pi[0]=pi[1]=pi[2]=pi[3]=c;pi+=3;
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}
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}
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@@ -518,7 +518,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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glColor3f(color.x(),color.y(), color.z());
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bool useWireframeFallback = true;
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//bool useWireframeFallback = true;
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if (!(debugMode & btIDebugDraw::DBG_DrawWireframe))
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{
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@@ -535,7 +535,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
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float radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
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drawSphere(radius,10,10);
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useWireframeFallback = false;
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//useWireframeFallback = false;
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break;
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}
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@@ -586,7 +586,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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glEnd();
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#endif
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useWireframeFallback = false;
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//useWireframeFallback = false;
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break;
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}
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@@ -617,7 +617,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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glTranslatef(0.0, 0.0, -0.5*height);
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glutSolidCone(radius,height,10,10);
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useWireframeFallback = false;
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//useWireframeFallback = false;
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break;
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}
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