X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)

Add 'createCollisionObjectGraphicsObject' API for CommonPhysicsSetup
Add 'pthread' dependency as workaround for NVIDIA graphics driver issue
(see //See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642
)
This commit is contained in:
Erwin Coumans
2014-08-26 11:28:44 -07:00
parent 1e956c8002
commit 2b35911f2a
19 changed files with 702 additions and 53 deletions

View File

@@ -3,19 +3,59 @@
SerializeSetup::SerializeSetup()
{
}
SerializeSetup::~SerializeSetup()
{
}
void SerializeSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
{
this->createEmptyDynamicsWorld();
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
btBulletWorldImporter* importer = new btBulletWorldImporter(m_dynamicsWorld);
const char* filename = "testFile.bullet";
importer->loadFile(filename);
}
const char* someFileName="spider.bullet";
const char* prefix[]={"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
int numPrefixes = sizeof(prefix)/sizeof(const char*);
char relativeFileName[1024];
FILE* f=0;
bool fileFound = false;
int result = 0;
for (int i=0;!f && i<numPrefixes;i++)
{
sprintf(relativeFileName,"%s%s",prefix[i],someFileName);
f = fopen(relativeFileName,"rb");
if (f)
{
fileFound = true;
break;
}
}
if (f)
{
fclose(f);
}
importer->loadFile(relativeFileName);
//for now, guess the up axis from gravity
if (m_dynamicsWorld->getGravity()[1] == 0.f)
{
gfxBridge.setUpAxis(2);
} else
{
gfxBridge.setUpAxis(1);
}
}
void SerializeSetup::stepSimulation(float deltaTime)
{
CommonRigidBodySetup::stepSimulation(deltaTime);
}