X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)
Add 'createCollisionObjectGraphicsObject' API for CommonPhysicsSetup Add 'pthread' dependency as workaround for NVIDIA graphics driver issue (see //See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642 )
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@@ -2,14 +2,14 @@
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#define IMPORT_URDF_SETUP_H
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#include "../../Demos/CommonRigidBodySetup.h"
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#include "../../Demos/CommonMultiBodySetup.h"
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class ImportUrdfDemo : public CommonRigidBodySetup
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class ImportUrdfDemo : public CommonMultiBodySetup
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{
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public:
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ImportUrdfDemo();
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virtual ~ImportUrdfDemo();
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virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
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};
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