X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)
Add 'createCollisionObjectGraphicsObject' API for CommonPhysicsSetup Add 'pthread' dependency as workaround for NVIDIA graphics driver issue (see //See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642 )
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@@ -11,15 +11,13 @@ int main(int argc, char* argv[])
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{
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b3CommandLineArgs myArgs(argc,argv);
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float dt = 1./120.f;
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SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App",1024,768);
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app->m_instancingRenderer->setCameraDistance(13);
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app->m_instancingRenderer->setCameraPitch(0);
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app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0));
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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myArgs.GetCmdLineArgument("mp4_file",gVideoFileName);
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if (gVideoFileName)
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@@ -40,8 +38,7 @@ int main(int argc, char* argv[])
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app->dumpNextFrameToPng(fileName);
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}
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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app->m_instancingRenderer->init();
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app->m_instancingRenderer->updateCamera();
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