X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)
Add 'createCollisionObjectGraphicsObject' API for CommonPhysicsSetup Add 'pthread' dependency as workaround for NVIDIA graphics driver issue (see //See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642 )
This commit is contained in:
@@ -21,6 +21,10 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
{
|
||||
}
|
||||
virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
|
||||
{
|
||||
createCollisionObjectGraphicsObject(body,color);
|
||||
}
|
||||
virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color)
|
||||
{
|
||||
btCollisionShape* shape = body->getCollisionShape();
|
||||
btTransform startTransform = body->getWorldTransform();
|
||||
@@ -45,7 +49,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
}
|
||||
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
|
||||
{
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -149,7 +153,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
{
|
||||
return m_glApp->m_parameterInterface;
|
||||
}
|
||||
|
||||
|
||||
virtual void setUpAxis(int axis)
|
||||
{
|
||||
m_glApp->setUpAxis(axis);
|
||||
@@ -233,7 +237,7 @@ btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
|
||||
btVector3 rightOffset;
|
||||
btVector3 cameraUp=btVector3(0,0,0);
|
||||
cameraUp[m_glApp->getUpAxis()]=1;
|
||||
|
||||
|
||||
btVector3 vertical = cameraUp;
|
||||
|
||||
btVector3 hor;
|
||||
@@ -291,7 +295,7 @@ bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, f
|
||||
|
||||
btVector3 rayFrom = camPos;
|
||||
btVector3 rayTo = getRayTo(x,y);
|
||||
|
||||
|
||||
m_physicsSetup->pickBody(rayFrom, rayTo);
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user