more solver optimizations, can be disabled using solver->setSolverMode(SOLVER_RANDMIZE_ORDER)
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Bullet Continuous Collision Detection and Physics Library
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Erwin Coumans
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2007 March 17
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- Added constraint solver optimizations, avoiding cross products during iterations, and gather rigidbody/constraint info in contiguous memory (btSolverBody/btSolverConstraint)
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- These optimizations don't give large benefit yet, but it has good potential. Turned on by default. Can be switched off using solver->setSolverMode(SOLVER_RANDMIZE_ORDER).
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- Enabled anti-jitter for rigid bodies. This is experimental, and can be switched off by setting a global (it is experimental so no proper interface) gJitterVelocityDampingFactor = 1.0;
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- Fixed bug in islandmanifold.heapSort(btPersistentManifoldSortPredicate()); , thanks Noehrgel for reporting this (affected Sun Solaris)
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2007 March 12
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- Added compile-time toggle between on 16-bit and 32-bit fixed-point SAP broadphase.
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This allows the number of bodies to exceed 32767
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