more solver optimizations, can be disabled using solver->setSolverMode(SOLVER_RANDMIZE_ORDER)
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@@ -112,10 +112,7 @@ public:
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btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles = 16384);
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virtual ~btAxisSweep3();
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virtual void refreshOverlappingPairs()
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{
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//this is performed incrementally by sweep and prune (add pair), and during pair traversal (remove pair)
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}
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virtual void refreshOverlappingPairs();
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BP_FP_INT_TYPE addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask);
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void removeHandle(BP_FP_INT_TYPE handle);
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