more solver optimizations, can be disabled using solver->setSolverMode(SOLVER_RANDMIZE_ORDER)
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@@ -112,7 +112,7 @@ btRigidBody::btRigidBody( btScalar mass,const btTransform& worldTransform,btColl
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//#define EXPERIMENTAL_JITTER_REMOVAL 1
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#define EXPERIMENTAL_JITTER_REMOVAL 1
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#ifdef EXPERIMENTAL_JITTER_REMOVAL
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//Bullet 2.20b has experimental damping code to reduce jitter just before objects fall asleep/deactivate
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//doesn't work very well yet (value 0 disabled this damping)
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@@ -121,7 +121,7 @@ btScalar gClippedAngvelThresholdSqr = btScalar(0.01);
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btScalar gClippedLinearThresholdSqr = btScalar(0.01);
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#endif //EXPERIMENTAL_JITTER_REMOVAL
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btScalar gJitterVelocityDampingFactor = btScalar(0.9);
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btScalar gJitterVelocityDampingFactor = btScalar(0.7);
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void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform)
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{
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