Initial commit.
------------ Simplifying the walker generation code and making it more understandable SQUASH THIS LATER.
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@@ -67,6 +67,7 @@
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#include "../ExtendedTutorials/InclinedPlane.h"
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#include "../ExtendedTutorials/NewtonsCradle.h"
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#include "../ExtendedTutorials/MultiPendulum.h"
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#include "../ExtendedTutorials/NN3DWalkers.h"
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struct ExampleEntry
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{
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@@ -280,7 +281,7 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(1,"Inclined Plane", "Create an inclined plane to show restitution and different types of friction. Use the sliders to vary restitution and friction and press space to reset the scene.", ET_InclinedPlaneCreateFunc),
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ExampleEntry(1,"Newton's Cradle", "Create a Newton's Cradle using a pair of point2point/slider constraints. Press 1/2 to lengthen/shorten the pendula, press 3 to displace pendula. Use the sliders to select the number of pendula in total (reset simulation), the number of displaced pendula and other options.", ET_NewtonsCradleCreateFunc),
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ExampleEntry(1,"Multi-Pendulum", "Create a Multi-Pendulum using point2point/slider constraints. Press 1/2 to lengthen/shorten the pendula, press 3 to displace pendula. Use the sliders to select the number of pendula in total (reset simulation), the number of displaced pendula and other options.",ET_MultiPendulumCreateFunc),
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ExampleEntry(1,"Neural Network 3D Walkers","A simple example of using evolution to make a creature walk.",NN3DWalkersCreateFunc)
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//todo: create a category/tutorial about advanced topics, such as optimizations, using different collision detection algorithm, different constraint solvers etc.
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//ExampleEntry(0,"Advanced"),
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