make projective textures work in DIRECT+eglPlugin (see examples/pybullet/examples/projective_texture.py)
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@@ -91,6 +91,9 @@ struct UrdfRenderingInterface
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///register a texture using an in-memory pixel buffer of a given width and height
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virtual int registerTexture(unsigned char* texels, int width, int height) = 0;
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]) {}
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virtual void setProjectiveTexture(bool useProjectiveTexture) {}
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};
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#endif //LINK_VISUAL_SHAPES_CONVERTER_H
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