make projective textures work in DIRECT+eglPlugin (see examples/pybullet/examples/projective_texture.py)
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@@ -3645,10 +3645,38 @@ bool PhysicsServerCommandProcessor::processRequestCameraImageCommand(const struc
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if (m_data->m_pluginManager.getRenderInterface())
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{
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if ((flags & ER_USE_PROJECTIVE_TEXTURE) != 0)
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{
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m_data->m_pluginManager.getRenderInterface()->setProjectiveTexture(true);
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if ((clientCmd.m_updateFlags & REQUEST_PIXEL_ARGS_HAS_PROJECTIVE_TEXTURE_MATRICES) != 0)
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{
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for (int i = 0; i < 16; i++)
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{
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projTextureViewMat[i] = clientCmd.m_requestPixelDataArguments.m_projectiveTextureViewMatrix[i];
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projTextureProjMat[i] = clientCmd.m_requestPixelDataArguments.m_projectiveTextureProjectionMatrix[i];
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}
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}
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else // If no specified matrices for projective texture, then use the camera matrices.
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{
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for (int i = 0; i < 16; i++)
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{
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projTextureViewMat[i] = viewMat[i];
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projTextureProjMat[i] = projMat[i];
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}
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}
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m_data->m_pluginManager.getRenderInterface()->setProjectiveTextureMatrices(projTextureViewMat, projTextureProjMat);
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}
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else
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{
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m_data->m_pluginManager.getRenderInterface()->setProjectiveTexture(false);
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}
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m_data->m_pluginManager.getRenderInterface()->copyCameraImageData(pixelRGBA, numRequestedPixels,
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depthBuffer, numRequestedPixels,
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segmentationMaskBuffer, numRequestedPixels,
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startPixelIndex, &width, &height, &numPixelsCopied);
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m_data->m_pluginManager.getRenderInterface()->setProjectiveTexture(false);
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}
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m_data->m_guiHelper->debugDisplayCameraImageData(clientCmd.m_requestPixelDataArguments.m_viewMatrix,
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