add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support.
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examples/TinyRenderer/geometry.cpp
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7
examples/TinyRenderer/geometry.cpp
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#include "geometry.h"
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template <> template <> vec<3,int> ::vec(const vec<3,float> &v) : x(int(v.x+.5f)),y(int(v.y+.5f)),z(int(v.z+.5f)) {}
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template <> template <> vec<3,float>::vec(const vec<3,int> &v) : x(v.x),y(v.y),z(v.z) {}
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template <> template <> vec<2,int> ::vec(const vec<2,float> &v) : x(int(v.x+.5f)),y(int(v.y+.5f)) {}
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template <> template <> vec<2,float>::vec(const vec<2,int> &v) : x(v.x),y(v.y) {}
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