add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support.
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108
examples/TinyRenderer/model.cpp
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108
examples/TinyRenderer/model.cpp
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include "model.h"
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Model::Model(const char *filename) : verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_() {
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std::ifstream in;
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in.open (filename, std::ifstream::in);
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if (in.fail()) return;
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std::string line;
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while (!in.eof()) {
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std::getline(in, line);
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std::istringstream iss(line.c_str());
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char trash;
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if (!line.compare(0, 2, "v ")) {
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iss >> trash;
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Vec3f v;
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for (int i=0;i<3;i++) iss >> v[i];
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verts_.push_back(v);
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} else if (!line.compare(0, 3, "vn ")) {
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iss >> trash >> trash;
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Vec3f n;
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for (int i=0;i<3;i++) iss >> n[i];
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norms_.push_back(n);
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} else if (!line.compare(0, 3, "vt ")) {
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iss >> trash >> trash;
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Vec2f uv;
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for (int i=0;i<2;i++) iss >> uv[i];
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uv_.push_back(uv);
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} else if (!line.compare(0, 2, "f ")) {
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std::vector<Vec3i> f;
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Vec3i tmp;
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iss >> trash;
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while (iss >> tmp[0] >> trash >> tmp[1] >> trash >> tmp[2]) {
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for (int i=0; i<3; i++) tmp[i]--; // in wavefront obj all indices start at 1, not zero
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f.push_back(tmp);
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}
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faces_.push_back(f);
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}
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}
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std::cerr << "# v# " << verts_.size() << " f# " << faces_.size() << " vt# " << uv_.size() << " vn# " << norms_.size() << std::endl;
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load_texture(filename, "_diffuse.tga", diffusemap_);
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load_texture(filename, "_nm_tangent.tga", normalmap_);
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load_texture(filename, "_spec.tga", specularmap_);
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}
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Model::~Model() {}
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int Model::nverts() {
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return (int)verts_.size();
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}
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int Model::nfaces() {
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return (int)faces_.size();
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}
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std::vector<int> Model::face(int idx) {
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std::vector<int> face;
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for (int i=0; i<(int)faces_[idx].size(); i++) face.push_back(faces_[idx][i][0]);
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return face;
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}
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Vec3f Model::vert(int i) {
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return verts_[i];
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}
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Vec3f Model::vert(int iface, int nthvert) {
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return verts_[faces_[iface][nthvert][0]];
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}
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void Model::load_texture(std::string filename, const char *suffix, TGAImage &img) {
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std::string texfile(filename);
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size_t dot = texfile.find_last_of(".");
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if (dot!=std::string::npos) {
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texfile = texfile.substr(0,dot) + std::string(suffix);
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std::cerr << "texture file " << texfile << " loading " << (img.read_tga_file(texfile.c_str()) ? "ok" : "failed") << std::endl;
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img.flip_vertically();
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}
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}
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TGAColor Model::diffuse(Vec2f uvf) {
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Vec2i uv(uvf[0]*diffusemap_.get_width(), uvf[1]*diffusemap_.get_height());
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return diffusemap_.get(uv[0], uv[1]);
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}
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Vec3f Model::normal(Vec2f uvf) {
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Vec2i uv(uvf[0]*normalmap_.get_width(), uvf[1]*normalmap_.get_height());
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TGAColor c = normalmap_.get(uv[0], uv[1]);
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Vec3f res;
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for (int i=0; i<3; i++)
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res[2-i] = (float)c[i]/255.f*2.f - 1.f;
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return res;
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}
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Vec2f Model::uv(int iface, int nthvert) {
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return uv_[faces_[iface][nthvert][1]];
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}
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float Model::specular(Vec2f uvf) {
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Vec2i uv(uvf[0]*specularmap_.get_width(), uvf[1]*specularmap_.get_height());
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return specularmap_.get(uv[0], uv[1])[0]/1.f;
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}
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Vec3f Model::normal(int iface, int nthvert) {
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int idx = faces_[iface][nthvert][2];
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return norms_[idx].normalize();
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}
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