allow incremental refitting of the quantized aabb tree
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@@ -49,6 +49,8 @@ class btStridingMeshInterface
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void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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///brute force method to calculate aabb
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void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
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/// get read and write access to a subpart of a triangle mesh
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/// this subpart has a continuous array of vertices and indices
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