add the 'extras' and Bullet 2 tests, to make it easier to create a new intermediate release
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110
Extras/Serialize/BlenderSerialize/bMain.h
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110
Extras/Serialize/BlenderSerialize/bMain.h
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/*
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bParse
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Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __BMAIN_H__
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#define __BMAIN_H__
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#include "bCommon.h"
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#include "bChunk.h"
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#include "LinearMath/btHashMap.h"
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namespace bParse
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{
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class bDNA;
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class bBlenderFile;
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};
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namespace bParse {
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// ----------------------------------------------------- //
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typedef btHashMap<btHashInt,bListBasePtr> bMainDataMap;
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// ----------------------------------------------------- //
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class bMain
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{
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//private:
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public:
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bBlenderFile* mFP;
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bListBasePtr mPool;
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int mVersion;
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const char* mName;
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bMainDataMap mData;
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bListBasePtr *_findCode(int code);
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public:
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bMain(bBlenderFile *filePtr, const char *baseName, int fileVersion);
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~bMain();
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int getVersion();
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const char *getName();
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bListBasePtr *getListBasePtr(int listBaseCode);
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bListBasePtr *getScene();
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bListBasePtr *getLibrary();
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bListBasePtr *getObject();
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bListBasePtr *getMesh();
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bListBasePtr *getCurve();
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bListBasePtr *getMball();
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bListBasePtr *getMat();
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bListBasePtr *getTex();
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bListBasePtr *getImage();
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bListBasePtr *getWave();
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bListBasePtr *getLatt();
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bListBasePtr *getLamp();
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bListBasePtr *getCamera();
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bListBasePtr *getIpo();
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bListBasePtr *getKey();
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bListBasePtr *getWorld();
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bListBasePtr *getScreen();
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bListBasePtr *getScript();
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bListBasePtr *getVfont();
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bListBasePtr *getText();
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bListBasePtr *getSound();
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bListBasePtr *getGroup();
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bListBasePtr *getArmature();
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bListBasePtr *getAction();
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bListBasePtr *getNodetree();
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bListBasePtr *getBrush();
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// tracking allocated memory
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void addDatablock(void *allocated);
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// --
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void linkList(void *listBasePtr);
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};
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}
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#endif//__BMAIN_H__
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