From 2d04d39fcfb1021b9fea7f39edcf5dc18aace434 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Tue, 23 May 2017 22:41:08 -0700 Subject: [PATCH] bump up pybullet version, include for memset --- examples/OpenGLWindow/SimpleOpenGL3App.cpp | 2 +- setup.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/OpenGLWindow/SimpleOpenGL3App.cpp b/examples/OpenGLWindow/SimpleOpenGL3App.cpp index b4781f749..38b55a91b 100644 --- a/examples/OpenGLWindow/SimpleOpenGL3App.cpp +++ b/examples/OpenGLWindow/SimpleOpenGL3App.cpp @@ -33,7 +33,7 @@ #include #include "GLRenderToTexture.h" #include "Bullet3Common/b3Quaternion.h" -#include //memset +#include //memset #ifdef _WIN32 #define popen _popen #define pclose _pclose diff --git a/setup.py b/setup.py index e3f893a48..1b1d89436 100644 --- a/setup.py +++ b/setup.py @@ -417,7 +417,7 @@ else: setup( name = 'pybullet', - version='1.0.7', + version='1.0.8', description='Official Python Interface for the Bullet Physics SDK Robotics Simulator', long_description='pybullet is an easy to use Python module for physics simulation, robotics and machine learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.', url='https://github.com/bulletphysics/bullet3',