add pybullet getBaseVelocity / resetBaseVelocity

C-API b3CreatePoseCommandSetBaseLinearVelocity/b3CreatePoseCommandSetBaseAngularVelocity
This commit is contained in:
Erwin Coumans
2016-11-28 15:11:34 -08:00
parent 2e372a525e
commit 2d42c7963a
5 changed files with 373 additions and 118 deletions

View File

@@ -2342,6 +2342,28 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
if (body && body->m_multiBody)
{
btMultiBody* mb = body->m_multiBody;
btVector3 baseLinVel(0, 0, 0);
btVector3 baseAngVel(0, 0, 0);
if (clientCmd.m_updateFlags & INIT_POSE_HAS_BASE_LINEAR_VELOCITY)
{
baseLinVel.setValue(clientCmd.m_initPoseArgs.m_initialStateQdot[0],
clientCmd.m_initPoseArgs.m_initialStateQdot[1],
clientCmd.m_initPoseArgs.m_initialStateQdot[2]);
mb->setBaseVel(baseLinVel);
}
if (clientCmd.m_updateFlags & INIT_POSE_HAS_BASE_ANGULAR_VELOCITY)
{
baseAngVel.setValue(clientCmd.m_initPoseArgs.m_initialStateQdot[3],
clientCmd.m_initPoseArgs.m_initialStateQdot[4],
clientCmd.m_initPoseArgs.m_initialStateQdot[5]);
mb->setBaseOmega(baseAngVel);
}
if (clientCmd.m_updateFlags & INIT_POSE_HAS_INITIAL_POSITION)
{
btVector3 zero(0,0,0);
@@ -2349,7 +2371,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
clientCmd.m_initPoseArgs.m_hasInitialStateQ[1] &&
clientCmd.m_initPoseArgs.m_hasInitialStateQ[2]);
mb->setBaseVel(zero);
mb->setBaseVel(baseLinVel);
mb->setBasePos(btVector3(
clientCmd.m_initPoseArgs.m_initialStateQ[0],
clientCmd.m_initPoseArgs.m_initialStateQ[1],
@@ -2362,7 +2384,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
clientCmd.m_initPoseArgs.m_hasInitialStateQ[5] &&
clientCmd.m_initPoseArgs.m_hasInitialStateQ[6]);
mb->setBaseOmega(btVector3(0,0,0));
mb->setBaseOmega(baseAngVel);
btQuaternion invOrn(clientCmd.m_initPoseArgs.m_initialStateQ[3],
clientCmd.m_initPoseArgs.m_initialStateQ[4],
clientCmd.m_initPoseArgs.m_initialStateQ[5],