fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation.
This commit is contained in:
58
Bullet/CollisionDispatch/SimulationIslandManager.h
Normal file
58
Bullet/CollisionDispatch/SimulationIslandManager.h
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SIMULATION_ISLAND_MANAGER_H
|
||||
#define SIMULATION_ISLAND_MANAGER_H
|
||||
|
||||
#include "CollisionDispatch/UnionFind.h"
|
||||
#include "CollisionCreateFunc.h"
|
||||
|
||||
class CollisionWorld;
|
||||
class Dispatcher;
|
||||
|
||||
///SimulationIslandManager creates and handles simulation islands, using UnionFind
|
||||
class SimulationIslandManager
|
||||
{
|
||||
UnionFind m_unionFind;
|
||||
|
||||
public:
|
||||
SimulationIslandManager();
|
||||
|
||||
|
||||
void InitUnionFind(int n);
|
||||
|
||||
|
||||
UnionFind& GetUnionFind() { return m_unionFind;}
|
||||
|
||||
virtual void UpdateActivationState(CollisionWorld* colWorld,Dispatcher* dispatcher);
|
||||
virtual void StoreIslandActivationState(CollisionWorld* world);
|
||||
|
||||
|
||||
void FindUnions(Dispatcher* dispatcher);
|
||||
|
||||
|
||||
|
||||
struct IslandCallback
|
||||
{
|
||||
virtual ~IslandCallback() {};
|
||||
|
||||
virtual void ProcessIsland(class PersistentManifold** manifolds,int numManifolds) = 0;
|
||||
};
|
||||
|
||||
void BuildAndProcessIslands(Dispatcher* dispatcher,CollisionObjectArray& collisionObjects, IslandCallback* callback);
|
||||
|
||||
};
|
||||
|
||||
#endif //SIMULATION_ISLAND_MANAGER_H
|
||||
Reference in New Issue
Block a user