fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation.

This commit is contained in:
ejcoumans
2006-07-01 00:22:15 +00:00
parent 8e91b0cd68
commit 2d80bae6e3
16 changed files with 424 additions and 283 deletions

View File

@@ -117,6 +117,9 @@ public:
virtual bool NeedsResponse(const CollisionObject& colObj0,const CollisionObject& colObj1);
virtual int GetUniqueId() { return RIGIDBODY_DISPATCHER;}
virtual void DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo);