Merge pull request #1061 from erwincoumans/master
Implement rayTestBatch. At the moment, it is still testing individual…
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@@ -332,6 +332,9 @@ b3SharedMemoryCommandHandle b3CreateRaycastCommandInit(b3PhysicsClientHandle phy
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double rayFromWorldY, double rayFromWorldZ,
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double rayToWorldX, double rayToWorldY, double rayToWorldZ);
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b3SharedMemoryCommandHandle b3CreateRaycastBatchCommandInit(b3PhysicsClientHandle physClient);
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void b3RaycastBatchAddRay(b3SharedMemoryCommandHandle commandHandle, const double rayFromWorld[3], const double rayToWorld[3]);
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void b3GetRaycastInformation(b3PhysicsClientHandle physClient, struct b3RaycastInformation* raycastInfo);
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